MegaGlest/source/glest_game/graphics
Titus Tscharntke 41671ac997 frustRum ->frustum 2013-02-11 22:51:36 +00:00
..
particle_type.cpp - tighten up code.. ensure pointers set to null after delete, etc 2013-02-01 17:25:49 +00:00
particle_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
renderer.cpp frustRum ->frustum 2013-02-11 22:51:36 +00:00
renderer.h frustRum ->frustum 2013-02-11 22:51:36 +00:00
unit_particle_type.cpp - removed debug stacktrace in ObjectParticleSystemType 2012-07-18 14:31:56 +00:00
unit_particle_type.h - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00