MegaGlest/source/glest_game
Mark Vejvoda c02c90427b - added some more lua commands:
vector<int> getUnitsForFaction(factionIndex,commandTypeName, field)
int getUnitCurrentField(unitId)
2012-03-30 07:10:14 +00:00
..
ai - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
facilities - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
game - added some more lua commands: 2012-03-30 07:10:14 +00:00
global - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking) 2012-03-29 18:14:25 +00:00
graphics - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking) 2012-03-29 18:14:25 +00:00
gui - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
main - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking) 2012-03-29 18:14:25 +00:00
menu - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
network - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances - allow for a scenario based faction to be 'neutral' by specifying a team # of 9 2012-03-30 05:53:33 +00:00
types - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
world - added some more lua commands: 2012-03-30 07:10:14 +00:00
CMakeLists.txt - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00