91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_MENUSTATEOPTIONS_NETWORK_H_
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#define _GLEST_GAME_MENUSTATEOPTIONS_NETWORK_H_
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#include "main_menu.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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// ===============================
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// class MenuStateOptionsNetwork
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// ===============================
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class MenuStateOptionsNetwork: public MenuState{
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private:
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GraphicButton buttonOk;
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GraphicButton buttonReturn;
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GraphicButton buttonKeyboardSetup; // configure the keyboard
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GraphicButton buttonVideoSection;
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GraphicButton buttonAudioSection;
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GraphicButton buttonMiscSection;
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GraphicButton buttonNetworkSettings;
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GraphicMessageBox mainMessageBox;
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int mainMessageBoxState;
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GraphicLabel labelExternalPort;
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GraphicLabel labelServerPortLabel;
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GraphicLabel labelPublishServerExternalPort;
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GraphicListBox listBoxServerPort;
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GraphicLabel labelEnableFTP;
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GraphicCheckBox checkBoxEnableFTP;
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GraphicLabel labelEnableFTPServer;
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GraphicCheckBox checkBoxEnableFTPServer;
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GraphicLabel labelFTPServerPortLabel;
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GraphicLabel labelFTPServerPort;
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GraphicLabel labelFTPServerDataPortsLabel;
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GraphicLabel labelFTPServerDataPorts;
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GraphicLabel labelEnableFTPServerInternetTilesetXfer;
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GraphicCheckBox checkBoxEnableFTPServerInternetTilesetXfer;
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GraphicLabel labelEnableFTPServerInternetTechtreeXfer;
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GraphicCheckBox checkBoxEnableFTPServerInternetTechtreeXfer;
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GraphicLabel labelEnablePrivacy;
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GraphicCheckBox checkBoxEnablePrivacy;
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ProgramState **parentUI;
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public:
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MenuStateOptionsNetwork(Program *program, MainMenu *mainMenu, ProgramState **parentUI=NULL);
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void mouseClick(int x, int y, MouseButton mouseButton);
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void mouseMove(int x, int y, const MouseState *mouseState);
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void render();
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//virtual void keyDown(SDL_KeyboardEvent key);
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virtual void keyPress(SDL_KeyboardEvent c);
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//virtual bool isInSpecialKeyCaptureEvent();
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virtual void reloadUI();
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private:
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void saveConfig();
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void setActiveInputLable(GraphicLabel* newLable);
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//void showMessageBox(const string &text, const string &header, bool toggle);
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};
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}}//end namespace
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#endif
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