269 lines
7.4 KiB
C++
269 lines
7.4 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "console.h"
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#include "lang.h"
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#include "config.h"
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#include "program.h"
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#include "game_constants.h"
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#include "sound_renderer.h"
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#include "core_data.h"
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#include <stdexcept>
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#include "network_manager.h"
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#include "gen_uuid.h"
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#include "leak_dumper.h"
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using namespace std;
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namespace Glest{ namespace Game{
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// =====================================================
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// class Console
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// =====================================================
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Console::Console() {
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registerGraphicComponent("Console", "Generic-Console");
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this->fontCallbackName = getInstanceName() + "_" + getNewUUD();
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CoreData::getInstance().registerFontChangedCallback(this->getFontCallbackName(), this);
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maxLines = Config::getInstance().getInt("ConsoleMaxLines");
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maxStoredLines = Config::getInstance().getInt("ConsoleMaxLinesStored");
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timeout = Config::getInstance().getInt("ConsoleTimeout");
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timeElapsed = 0.0f;
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xPos=20;
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yPos=20;
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lineHeight=Config::getInstance().getInt("FontConsoleBaseSize","18")+2;
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setFont(CoreData::getInstance().getConsoleFont());
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setFont3D(CoreData::getInstance().getConsoleFont3D());
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stringToHighlight="";
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onlyChatMessagesInStoredLines=true;
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}
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string Console::getNewUUD() {
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char uuid_str[38];
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get_uuid_string(uuid_str,sizeof(uuid_str));
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return string(uuid_str);
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}
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Console::~Console() {
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CoreData::getInstance().unRegisterFontChangedCallback(this->getFontCallbackName());
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}
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void Console::setFont(Font2D *font) {
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this->font = font;
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if (this->font != NULL) {
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this->font2DUniqueId = font->getFontUniqueId();
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}
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else {
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this->font2DUniqueId = "";
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}
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}
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void Console::setFont3D(Font3D *font) {
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this->font3D = font;
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if (this->font3D != NULL) {
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this->font3DUniqueId = font->getFontUniqueId();
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}
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else {
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this->font3DUniqueId = "";
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}
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}
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void Console::registerGraphicComponent(std::string containerName, std::string objName) {
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this->instanceName = objName;
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}
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void Console::FontChangedCallback(std::string fontUniqueId, Font *font) {
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if (fontUniqueId != "") {
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if (fontUniqueId == this->font2DUniqueId) {
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if (font != NULL) {
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this->font = (Font2D *)font;
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}
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else {
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this->font = NULL;
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}
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}
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else if (fontUniqueId == this->font3DUniqueId) {
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if (font != NULL) {
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this->font3D = (Font3D *)font;
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}
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else {
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this->font3D = NULL;
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}
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}
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}
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}
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void Console::resetFonts() {
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setFont(CoreData::getInstance().getConsoleFont());
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setFont3D(CoreData::getInstance().getConsoleFont3D());
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}
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void Console::addStdMessage(const string &s,bool clearOtherLines) {
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if(clearOtherLines == true) {
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addLineOnly(Lang::getInstance().getString(s));
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}
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else {
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addLine(Lang::getInstance().getString(s));
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}
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}
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void Console::addStdMessage(const string &s,string failText, bool clearOtherLines) {
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if(clearOtherLines == true) {
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addLineOnly(Lang::getInstance().getString(s) + failText);
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}
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else {
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addLine(Lang::getInstance().getString(s) + failText);
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}
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}
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void Console::addStdScenarioMessage(const string &s,bool clearOtherLines) {
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if(clearOtherLines == true) {
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addLineOnly(Lang::getInstance().getScenarioString(s));
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}
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else {
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addLine(Lang::getInstance().getScenarioString(s));
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}
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}
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void Console::addLineOnly(string line) {
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addLine(line,false,-1,Vec3f(1.f, 1.f, 1.f),false,true);
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}
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void Console::addLine(string line, bool playSound, int playerIndex, Vec3f textColor, bool teamMode,bool clearOtherLines) {
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try {
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if(playSound == true) {
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SoundRenderer::getInstance().playFx(CoreData::getInstance().getClickSoundA());
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}
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ConsoleLineInfo info;
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info.text = line;
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info.timeStamp = timeElapsed;
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info.PlayerIndex = playerIndex;
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info.originalPlayerName = "";
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info.color = textColor;
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info.teamMode = teamMode;
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if(playerIndex >= 0) {
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GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
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if(gameNetworkInterface != NULL) {
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info.originalPlayerName = gameNetworkInterface->getGameSettings()->getNetworkPlayerNameByPlayerIndex(playerIndex);
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//for(int i = 0; i < GameConstants::maxPlayers; ++i) {
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// printf("i = %d, playerName = [%s]\n",i,gameNetworkInterface->getGameSettings()->getNetworkPlayerName(i).c_str());
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//}
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}
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}
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//printf("info.PlayerIndex = %d, line [%s]\n",info.PlayerIndex,info.originalPlayerName.c_str());
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if(clearOtherLines == true) {
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lines.clear();
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storedLines.clear();
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}
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lines.insert(lines.begin(), info);
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if((int)lines.size() > maxLines) {
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lines.pop_back();
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}
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if(onlyChatMessagesInStoredLines==false || info.PlayerIndex!=-1) {
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storedLines.insert(storedLines.begin(), info);
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if((int)storedLines.size() > maxStoredLines) {
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storedLines.pop_back();
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}
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}
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}
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catch(const exception &ex) {
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char szBuf[8096]="";
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snprintf(szBuf,8096,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
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SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
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throw megaglest_runtime_error(szBuf);
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}
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}
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void Console::addLine(string line, bool playSound, string playerName, Vec3f textColor, bool teamMode) {
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try {
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if(playSound == true) {
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SoundRenderer::getInstance().playFx(CoreData::getInstance().getClickSoundA());
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}
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ConsoleLineInfo info;
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info.text = line;
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info.timeStamp = timeElapsed;
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info.PlayerIndex = -1;
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info.originalPlayerName = "";
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info.color = textColor;
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info.teamMode = teamMode;
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if(playerName != "") {
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info.originalPlayerName = playerName;
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}
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//printf("info.PlayerIndex = %d, line [%s]\n",info.PlayerIndex,info.originalPlayerName.c_str());
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lines.insert(lines.begin(), info);
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if((int)lines.size() > maxLines) {
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lines.pop_back();
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}
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storedLines.insert(storedLines.begin(), info);
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if((int)storedLines.size() > maxStoredLines) {
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storedLines.pop_back();
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}
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}
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catch(const exception &ex) {
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char szBuf[8096]="";
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snprintf(szBuf,8096,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
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SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
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throw megaglest_runtime_error(szBuf);
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}
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}
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void Console::clearStoredLines() {
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while(storedLines.empty() == false) {
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storedLines.pop_back();
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}
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}
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void Console::update() {
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timeElapsed += 1.f / GameConstants::updateFps;
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if(lines.empty() == false) {
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if(lines.back().timeStamp < (timeElapsed - timeout)) {
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lines.pop_back();
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}
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}
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}
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bool Console::isEmpty() {
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return lines.empty();
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}
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string Console::getLine(int i) const {
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if(i < 0 || i >= (int)lines.size())
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throw megaglest_runtime_error("i >= Lines.size()");
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return lines[i].text;
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}
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string Console::getStoredLine(int i) const {
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if(i < 0 || i >= (int)storedLines.size())
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throw megaglest_runtime_error("i >= storedLines.size()");
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return storedLines[i].text;
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}
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ConsoleLineInfo Console::getLineItem(int i) const {
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if(i < 0 || i >= (int)lines.size())
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throw megaglest_runtime_error("i >= Lines.size()");
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return lines[i];
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}
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ConsoleLineInfo Console::getStoredLineItem(int i) const {
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if(i < 0 || i >= (int)storedLines.size())
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throw megaglest_runtime_error("i >= storedLines.size()");
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return storedLines[i];
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}
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}}//end namespace
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