MegaGlest/source/glest_game/network
Mark Vejvoda e0bf4df646 - cppcheck round #2 cleanup 2012-09-22 20:37:42 +00:00
..
client_interface.cpp - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
client_interface.h - limit players to 5 cell markers max at any given time 2012-09-20 22:18:10 +00:00
connection_slot.cpp - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
connection_slot.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
masterserver_info.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.cpp New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" ) 2012-07-13 21:50:34 +00:00
network_interface.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
network_manager.cpp - headless admin cannot launch a game unless there are at least two players connected 2012-07-07 05:35:25 +00:00
network_manager.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
network_message.cpp - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
network_message.h - bugfixes for network player disconnect feature 2012-09-21 15:03:13 +00:00
network_types.cpp - added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini: 2012-03-20 04:53:26 +00:00
network_types.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
server_interface.cpp - cppcheck round #2 cleanup 2012-09-22 20:37:42 +00:00
server_interface.h - limit players to 5 cell markers max at any given time 2012-09-20 22:18:10 +00:00