MegaGlest/source/glest_game/type_instances/faction.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "faction.h"
#include <algorithm>
#include <cassert>
#include "resource_type.h"
#include "unit.h"
#include "util.h"
#include "sound_renderer.h"
#include "renderer.h"
#include "tech_tree.h"
#include "game.h"
#include "config.h"
#include "randomgen.h"
#include "leak_dumper.h"
using namespace Shared::Util;
using Shared::Util::RandomGen;
namespace Glest { namespace Game {
CommandGroupSorter::CommandGroupSorter() {
this->unit = NULL;
}
CommandGroupSorter::CommandGroupSorter(Unit *unit) {
this->unit = unit;
}
bool CommandGroupSorter::operator< (const CommandGroupSorter &j) const {
if(j.unit == NULL || j.unit->isAlive() == false) {
return true;
}
else if((this->unit == NULL || this->unit->isAlive() == false)) {
return false;
}
Command *command= this->unit->getCurrrentCommandThreadSafe();
//Command *command= this->unit->getCurrCommand();
if( command != NULL &&
(command->getCommandType()->getClass() == ccMove ||
command->getCommandType()->getClass() == ccAttack) &&
command->getUnitCommandGroupId() > 0) {
int curCommandGroupId = command->getUnitCommandGroupId();
Command *commandPeer = j.unit->getCurrrentCommandThreadSafe();
//Command *commandPeer = j.unit->getCurrCommand();
if(commandPeer == NULL) {
return true;
}
else if(commandPeer->getCommandType()->getClass() !=
command->getCommandType()->getClass()) {
return true;
}
else if(commandPeer->getUnitCommandGroupId() < 0) {
return true;
}
else if(curCommandGroupId > commandPeer->getUnitCommandGroupId()) {
return false;
}
else {
float unitDist = this->unit->getCenteredPos().dist(command->getPos());
float unitDistPeer = j.unit->getCenteredPos().dist(commandPeer->getPos());
return unitDist < unitDistPeer;
}
}
return false;
}
// =====================================================
// class FactionThread
// =====================================================
FactionThread::FactionThread(Faction *faction) : BaseThread() {
this->faction = faction;
this->unitsInFactionsSorted = NULL;
}
void FactionThread::setQuitStatus(bool value) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d value = %d\n",__FILE__,__FUNCTION__,__LINE__,value);
BaseThread::setQuitStatus(value);
if(value == true) {
signalPathfinder(-1,NULL);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}
void FactionThread::signalPathfinder(int frameIndex, std::vector<CommandGroupSorter *> *unitsInFactionsSorted) {
if(frameIndex >= 0) {
static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
MutexSafeWrapper safeMutex(&triggerIdMutex,mutexOwnerId);
this->frameIndex.first = frameIndex;
this->frameIndex.second = false;
this->unitsInFactionsSorted = unitsInFactionsSorted;
safeMutex.ReleaseLock();
}
semTaskSignalled.signal();
}
void FactionThread::setTaskCompleted(int frameIndex) {
if(frameIndex >= 0) {
static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
MutexSafeWrapper safeMutex(&triggerIdMutex,mutexOwnerId);
if(this->frameIndex.first == frameIndex) {
this->frameIndex.second = true;
this->unitsInFactionsSorted = NULL;
}
safeMutex.ReleaseLock();
}
}
bool FactionThread::canShutdown(bool deleteSelfIfShutdownDelayed) {
bool ret = (getExecutingTask() == false);
if(ret == false && deleteSelfIfShutdownDelayed == true) {
setDeleteSelfOnExecutionDone(deleteSelfIfShutdownDelayed);
signalQuit();
}
return ret;
}
bool FactionThread::isSignalPathfinderCompleted(int frameIndex) {
if(getRunningStatus() == false) {
return true;
}
static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
MutexSafeWrapper safeMutex(&triggerIdMutex,mutexOwnerId);
//bool result = (event != NULL ? event->eventCompleted : true);
bool result = (this->frameIndex.first == frameIndex && this->frameIndex.second == true);
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] worker thread this = %p, this->frameIndex.first = %d, this->frameIndex.second = %d\n",__FILE__,__FUNCTION__,__LINE__,this,this->frameIndex.first,this->frameIndex.second);
safeMutex.ReleaseLock();
return result;
}
void FactionThread::execute() {
RunningStatusSafeWrapper runningStatus(this);
try {
//setRunningStatus(true);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] ****************** STARTING worker thread this = %p\n",__FILE__,__FUNCTION__,__LINE__,this);
unsigned int idx = 0;
for(;this->faction != NULL;) {
if(getQuitStatus() == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
break;
}
semTaskSignalled.waitTillSignalled();
if(getQuitStatus() == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
break;
}
static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
MutexSafeWrapper safeMutex(&triggerIdMutex,mutexOwnerId);
bool executeTask = (frameIndex.first >= 0);
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] frameIndex = %d this = %p executeTask = %d\n",__FILE__,__FUNCTION__,__LINE__,frameIndex.first, this, executeTask);
safeMutex.ReleaseLock();
if(executeTask == true) {
ExecutingTaskSafeWrapper safeExecutingTaskMutex(this);
World *world = faction->getWorld();
if(this->unitsInFactionsSorted != NULL) {
//std::vector<CommandGroupSorter> *unitsInFactionsSorted
int unitCount = unitsInFactionsSorted->size();
for(int j = 0; j < unitCount; ++j) {
Unit *unit = (*unitsInFactionsSorted)[j]->unit;
if(unit == NULL) {
throw runtime_error("unit == NULL");
}
bool update = unit->needToUpdate();
//update = true;
if(update == true) {
world->getUnitUpdater()->updateUnitCommand(unit,frameIndex.first);
}
}
//this->unitsInFactionsSorted = NULL;
}
else {
int unitCount = faction->getUnitCount();
for(int j = 0; j < unitCount; ++j) {
Unit *unit = faction->getUnit(j);
if(unit == NULL) {
throw runtime_error("unit == NULL");
}
bool update = unit->needToUpdate();
//update = true;
if(update == true) {
world->getUnitUpdater()->updateUnitCommand(unit,frameIndex.first);
}
}
}
setTaskCompleted(frameIndex.first);
}
if(getQuitStatus() == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
break;
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] ****************** ENDING worker thread this = %p\n",__FILE__,__FUNCTION__,__LINE__,this);
}
catch(const exception &ex) {
//setRunningStatus(false);
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
throw runtime_error(ex.what());
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}
// =====================================================
// class Faction
// =====================================================
Faction::Faction() {
texture = NULL;
//lastResourceTargettListPurge = 0;
cachingDisabled=false;
factionDisconnectHandled=false;
workerThread = NULL;
}
Faction::~Faction() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Renderer &renderer= Renderer::getInstance();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//renderer.endTexture(rsGame,texture);
//texture->end();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(workerThread != NULL) {
workerThread->signalQuit();
if(workerThread->shutdownAndWait() == true) {
delete workerThread;
}
workerThread = NULL;
}
//delete texture;
texture = NULL;
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void Faction::signalWorkerThread(int frameIndex, std::vector<CommandGroupSorter *> *unitsInFactionsSorted) {
if(workerThread != NULL) {
workerThread->signalPathfinder(frameIndex,unitsInFactionsSorted);
}
}
bool Faction::isWorkerThreadSignalCompleted(int frameIndex) {
if(workerThread != NULL) {
return workerThread->isSignalPathfinderCompleted(frameIndex);
}
return true;
}
void Faction::init(
FactionType *factionType, ControlType control, TechTree *techTree, Game *game,
int factionIndex, int teamIndex, int startLocationIndex, bool thisFaction, bool giveResources)
{
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
this->control= control;
this->factionType= factionType;
this->startLocationIndex= startLocationIndex;
this->index= factionIndex;
this->teamIndex= teamIndex;
this->thisFaction= thisFaction;
this->world= game->getWorld();
this->scriptManager= game->getScriptManager();
cachingDisabled = (Config::getInstance().getBool("DisableCaching","false") == true);
resources.resize(techTree->getResourceTypeCount());
store.resize(techTree->getResourceTypeCount());
for(int i=0; i<techTree->getResourceTypeCount(); ++i){
const ResourceType *rt= techTree->getResourceType(i);
int resourceAmount= giveResources? factionType->getStartingResourceAmount(rt): 0;
resources[i].init(rt, resourceAmount);
store[i].init(rt, 0);
}
texture= Renderer::getInstance().newTexture2D(rsGame);
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
texture->load(data_path + "data/core/faction_textures/faction"+intToStr(startLocationIndex)+".tga");
if( game->getGameSettings()->getPathFinderType() == pfBasic &&
Config::getInstance().getBool("EnableFactionWorkerThreads","true") == true) {
if(workerThread != NULL) {
workerThread->signalQuit();
if(workerThread->shutdownAndWait() == true) {
delete workerThread;
}
workerThread = NULL;
}
this->workerThread = new FactionThread(this);
this->workerThread->setUniqueID(__FILE__);
this->workerThread->start();
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void Faction::end() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(workerThread != NULL) {
workerThread->signalQuit();
if(workerThread->shutdownAndWait() == true) {
delete workerThread;
}
workerThread = NULL;
}
deleteValues(units.begin(), units.end());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
// ================== get ==================
const Resource *Faction::getResource(const ResourceType *rt) const{
for(int i=0; i<resources.size(); ++i){
if(rt==resources[i].getType()){
return &resources[i];
}
}
assert(false);
return NULL;
}
int Faction::getStoreAmount(const ResourceType *rt) const{
for(int i=0; i<store.size(); ++i){
if(rt==store[i].getType()){
return store[i].getAmount();
}
}
assert(false);
return 0;
}
bool Faction::getCpuControl(bool enableServerControlledAI,bool isNetworkGame, NetworkRole role) const {
bool result = false;
if(enableServerControlledAI == false || isNetworkGame == false) {
result = (control == ctCpuEasy ||control == ctCpu || control == ctCpuUltra || control == ctCpuMega);
}
else {
if(isNetworkGame == true) {
if(role == nrServer) {
result = (control == ctCpuEasy ||control == ctCpu || control == ctCpuUltra || control == ctCpuMega);
}
else {
result = (control == ctNetworkCpuEasy ||control == ctNetworkCpu || control == ctNetworkCpuUltra || control == ctNetworkCpuMega);
}
}
}
return result;
}
bool Faction::getCpuControl() const {
return control == ctCpuEasy ||control == ctCpu || control == ctCpuUltra || control == ctCpuMega ||
control == ctNetworkCpuEasy ||control == ctNetworkCpu || control == ctNetworkCpuUltra || control == ctNetworkCpuMega;
}
// ==================== upgrade manager ====================
void Faction::startUpgrade(const UpgradeType *ut){
upgradeManager.startUpgrade(ut, index);
}
void Faction::cancelUpgrade(const UpgradeType *ut){
upgradeManager.cancelUpgrade(ut);
}
void Faction::finishUpgrade(const UpgradeType *ut){
upgradeManager.finishUpgrade(ut);
for(int i=0; i<getUnitCount(); ++i){
getUnit(i)->applyUpgrade(ut);
}
}
// ==================== reqs ====================
//checks if all required units and upgrades are present and maxUnitCount is within limit
bool Faction::reqsOk(const RequirableType *rt) const {
assert(rt != NULL);
//required units
for(int i = 0; i < rt->getUnitReqCount(); ++i) {
bool found = false;
for(int j = 0; j < getUnitCount(); ++j) {
Unit *unit= getUnit(j);
const UnitType *ut= unit->getType();
if(rt->getUnitReq(i) == ut && unit->isOperative()) {
found= true;
break;
}
}
if(found == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__, __LINE__);
return false;
}
}
//required upgrades
for(int i = 0; i < rt->getUpgradeReqCount(); ++i) {
if(upgradeManager.isUpgraded(rt->getUpgradeReq(i)) == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__, __LINE__);
return false;
}
}
if(dynamic_cast<const UnitType *>(rt) != NULL ) {
const UnitType *producedUnitType=(UnitType *) rt;
if(producedUnitType != NULL && producedUnitType->getMaxUnitCount() > 0) {
if(producedUnitType->getMaxUnitCount() <= getCountForMaxUnitCount(producedUnitType)) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__, __LINE__);
return false;
}
}
}
return true;
}
int Faction::getCountForMaxUnitCount(const UnitType *unitType) const{
int count=0;
//calculate current unit count
for(int j=0; j<getUnitCount(); ++j){
Unit *unit= getUnit(j);
const UnitType *currentUt= unit->getType();
if(unitType==currentUt && unit->isOperative()){
count++;
}
//check if there is any command active which already produces this unit
count=count+unit->getCountOfProducedUnits(unitType);
}
return count;
}
bool Faction::reqsOk(const CommandType *ct) const {
assert(ct != NULL);
if(ct == NULL) {
throw runtime_error("In [Faction::reqsOk] ct == NULL");
}
if(ct->getProduced() != NULL && reqsOk(ct->getProduced()) == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] reqsOk FAILED\n",__FILE__,__FUNCTION__,__LINE__);
return false;
}
if(ct->getClass() == ccUpgrade) {
const UpgradeCommandType *uct= static_cast<const UpgradeCommandType*>(ct);
if(upgradeManager.isUpgradingOrUpgraded(uct->getProducedUpgrade())) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] upgrade check FAILED\n",__FILE__,__FUNCTION__,__LINE__);
return false;
}
}
return reqsOk(static_cast<const RequirableType*>(ct));
}
// ================== cost application ==================
//apply costs except static production (start building/production)
bool Faction::applyCosts(const ProducibleType *p){
if(!checkCosts(p)){
return false;
}
assert(p != NULL);
//for each unit cost spend it
//pass 2, decrease resources, except negative static costs (ie: farms)
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
int cost= p->getCost(i)->getAmount();
if((cost > 0 || (rt->getClass() != rcStatic)) && rt->getClass() != rcConsumable)
{
incResourceAmount(rt, -(cost));
}
}
return true;
}
//apply discount (when a morph ends)
void Faction::applyDiscount(const ProducibleType *p, int discount)
{
assert(p != NULL);
//increase resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
int cost= p->getCost(i)->getAmount();
if((cost > 0 || (rt->getClass() != rcStatic)) && rt->getClass() != rcConsumable)
{
incResourceAmount(rt, cost*discount/100);
}
}
}
//apply static production (for starting units)
void Faction::applyStaticCosts(const ProducibleType *p) {
assert(p != NULL);
//decrease static resources
for(int i=0; i < p->getCostCount(); ++i) {
const ResourceType *rt= p->getCost(i)->getType();
//assert(rt != NULL);
if(rt == NULL) {
throw runtime_error(string(__FUNCTION__) + " rt == NULL for ProducibleType [" + p->getName() + "] index: " + intToStr(i));
}
if(rt->getClass() == rcStatic) {
int cost= p->getCost(i)->getAmount();
if(cost > 0) {
incResourceAmount(rt, -cost);
}
}
}
}
//apply static production (when a mana source is done)
void Faction::applyStaticProduction(const ProducibleType *p)
{
assert(p != NULL);
//decrease static resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
if(rt->getClass() == rcStatic)
{
int cost= p->getCost(i)->getAmount();
if(cost < 0)
{
incResourceAmount(rt, -cost);
}
}
}
}
//deapply all costs except static production (usually when a building is cancelled)
void Faction::deApplyCosts(const ProducibleType *p)
{
assert(p != NULL);
//increase resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
int cost= p->getCost(i)->getAmount();
if((cost > 0 || (rt->getClass() != rcStatic)) && rt->getClass() != rcConsumable)
{
incResourceAmount(rt, cost);
}
}
}
//deapply static costs (usually when a unit dies)
void Faction::deApplyStaticCosts(const ProducibleType *p)
{
assert(p != NULL);
//decrease resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
if(rt->getClass() == rcStatic)
{
if(rt->getRecoup_cost() == true)
{
int cost= p->getCost(i)->getAmount();
incResourceAmount(rt, cost);
}
}
}
}
//deapply static costs, but not negative costs, for when building gets killed
void Faction::deApplyStaticConsumption(const ProducibleType *p)
{
assert(p != NULL);
//decrease resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
if(rt->getClass() == rcStatic)
{
int cost= p->getCost(i)->getAmount();
if(cost>0)
{
incResourceAmount(rt, cost);
}
}
}
}
//apply resource on interval (cosumable resouces)
void Faction::applyCostsOnInterval(const ResourceType *rtApply) {
// For each Resource type we store in the int a total consumed value, then
// a vector of units that consume the resource type
std::map<const ResourceType *, std::pair<int, std::vector<Unit *> > > resourceIntervalUsage;
// count up consumables usage for the interval
for(int j = 0; j < getUnitCount(); ++j) {
Unit *unit = getUnit(j);
if(unit->isOperative() == true) {
for(int k = 0; k < unit->getType()->getCostCount(); ++k) {
const Resource *resource = unit->getType()->getCost(k);
if(resource->getType() == rtApply && resource->getType()->getClass() == rcConsumable && resource->getAmount() != 0) {
if(resourceIntervalUsage.find(resource->getType()) == resourceIntervalUsage.end()) {
resourceIntervalUsage[resource->getType()] = make_pair<int, std::vector<Unit *> >(0,std::vector<Unit *>());
}
// Negative cost means accumulate the resource type
resourceIntervalUsage[resource->getType()].first += -resource->getAmount();
// If the cost > 0 then the unit is a consumer
if(resource->getAmount() > 0) {
resourceIntervalUsage[resource->getType()].second.push_back(unit);
}
}
}
}
}
// Apply consumable resource usage
if(resourceIntervalUsage.size() > 0) {
for(std::map<const ResourceType *, std::pair<int, std::vector<Unit *> > >::iterator iter = resourceIntervalUsage.begin();
iter != resourceIntervalUsage.end();
++iter) {
// Apply resource type usage to faction resource store
const ResourceType *rt = iter->first;
int resourceTypeUsage = iter->second.first;
incResourceAmount(rt, resourceTypeUsage);
// Check if we have any unit consumers
if(getResource(rt)->getAmount() < 0) {
resetResourceAmount(rt);
// Apply consequences to consumer units of this resource type
std::vector<Unit *> &resourceConsumers = iter->second.second;
for(int i = 0; i < resourceConsumers.size(); ++i) {
Unit *unit = resourceConsumers[i];
//decrease unit hp
if(scriptManager->getPlayerModifiers(this->index)->getConsumeEnabled() == true) {
bool decHpResult = unit->decHp(unit->getType()->getMaxHp() / 3);
if(decHpResult) {
world->getStats()->die(unit->getFactionIndex());
scriptManager->onUnitDied(unit);
}
StaticSound *sound= unit->getType()->getFirstStOfClass(scDie)->getSound();
if(sound != NULL &&
(thisFaction == true || (world->getThisTeamIndex() == GameConstants::maxPlayers -1 + fpt_Observer))) {
SoundRenderer::getInstance().playFx(sound);
}
}
}
}
}
}
}
bool Faction::checkCosts(const ProducibleType *pt){
assert(pt != NULL);
//for each unit cost check if enough resources
for(int i=0; i<pt->getCostCount(); ++i){
const ResourceType *rt= pt->getCost(i)->getType();
int cost= pt->getCost(i)->getAmount();
if(cost > 0) {
int available= getResource(rt)->getAmount();
if(cost > available){
return false;
}
}
}
return true;
}
// ================== diplomacy ==================
bool Faction::isAlly(const Faction *faction) {
assert(faction != NULL);
return teamIndex==faction->getTeam();
}
// ================== misc ==================
void Faction::incResourceAmount(const ResourceType *rt, int amount) {
for(int i=0; i<resources.size(); ++i) {
Resource *r= &resources[i];
if(r->getType()==rt) {
r->setAmount(r->getAmount()+amount);
if(r->getType()->getClass() != rcStatic && r->getAmount()>getStoreAmount(rt)) {
r->setAmount(getStoreAmount(rt));
}
return;
}
}
assert(false);
}
void Faction::setResourceBalance(const ResourceType *rt, int balance){
for(int i=0; i<resources.size(); ++i){
Resource *r= &resources[i];
if(r->getType()==rt){
r->setBalance(balance);
return;
}
}
assert(false);
}
Unit *Faction::findUnit(int id) const {
UnitMap::const_iterator itFound = unitMap.find(id);
if(itFound == unitMap.end()) {
return NULL;
}
return itFound->second;
}
void Faction::addUnit(Unit *unit){
units.push_back(unit);
unitMap[unit->getId()] = unit;
}
void Faction::removeUnit(Unit *unit){
assert(units.size()==unitMap.size());
int unitId = unit->getId();
for(int i=0; i<units.size(); ++i) {
if(units[i]->getId() == unitId) {
units.erase(units.begin()+i);
unitMap.erase(unitId);
assert(units.size() == unitMap.size());
return;
}
}
throw runtime_error("Could not remove unit from faction!");
assert(false);
}
void Faction::addStore(const UnitType *unitType){
assert(unitType != NULL);
for(int i=0; i<unitType->getStoredResourceCount(); ++i){
const Resource *r= unitType->getStoredResource(i);
for(int j=0; j<store.size(); ++j){
Resource *storedResource= &store[j];
if(storedResource->getType() == r->getType()){
storedResource->setAmount(storedResource->getAmount() + r->getAmount());
}
}
}
}
void Faction::removeStore(const UnitType *unitType){
assert(unitType != NULL);
for(int i=0; i<unitType->getStoredResourceCount(); ++i){
const Resource *r= unitType->getStoredResource(i);
for(int j=0; j<store.size(); ++j){
Resource *storedResource= &store[j];
if(storedResource->getType() == r->getType()){
storedResource->setAmount(storedResource->getAmount() - r->getAmount());
}
}
}
limitResourcesToStore();
}
void Faction::limitResourcesToStore() {
for(int i=0; i<resources.size(); ++i) {
Resource *r= &resources[i];
Resource *s= &store[i];
if(r->getType()->getClass() != rcStatic && r->getAmount()>s->getAmount()) {
r->setAmount(s->getAmount());
}
}
}
void Faction::resetResourceAmount(const ResourceType *rt){
for(int i=0; i<resources.size(); ++i){
if(resources[i].getType()==rt){
resources[i].setAmount(0);
return;
}
}
assert(false);
}
bool Faction::isResourceTargetInCache(const Vec2i &pos, bool incrementUseCounter) {
bool result = false;
if(cachingDisabled == false) {
if(cacheResourceTargetList.size() > 0) {
std::map<Vec2i,int>::iterator iter = cacheResourceTargetList.find(pos);
result = (iter != cacheResourceTargetList.end());
if(result == true && incrementUseCounter == true) {
iter->second++;
}
}
}
return result;
}
void Faction::addResourceTargetToCache(const Vec2i &pos,bool incrementUseCounter) {
if(cachingDisabled == false) {
bool duplicateEntry = isResourceTargetInCache(pos,incrementUseCounter);
//bool duplicateEntry = false;
if(duplicateEntry == false) {
cacheResourceTargetList[pos] = 1;
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true) {
char szBuf[4096]="";
sprintf(szBuf,"[addResourceTargetToCache] pos [%s]cacheResourceTargetList.size() [%ld]",
pos.getString().c_str(),cacheResourceTargetList.size());
//unit->logSynchData(szBuf);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"----------------------------------- START [%d] ------------------------------------------------\n",getFrameCount());
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"[%s::%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"%s\n",szBuf);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"------------------------------------ END [%d] -------------------------------------------------\n",getFrameCount());
}
}
}
}
void Faction::removeResourceTargetFromCache(const Vec2i &pos) {
if(cachingDisabled == false) {
if(cacheResourceTargetList.size() > 0) {
std::map<Vec2i,int>::iterator iter = cacheResourceTargetList.find(pos);
if(iter != cacheResourceTargetList.end()) {
cacheResourceTargetList.erase(pos);
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true) {
char szBuf[4096]="";
sprintf(szBuf,"[removeResourceTargetFromCache] pos [%s]cacheResourceTargetList.size() [%ld]",
pos.getString().c_str(),cacheResourceTargetList.size());
//unit->logSynchData(szBuf);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"----------------------------------- START [%d] ------------------------------------------------\n",getFrameCount());
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"[%s::%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"%s\n",szBuf);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"------------------------------------ END [%d] -------------------------------------------------\n",getFrameCount());
}
}
}
}
}
void Faction::addCloseResourceTargetToCache(const Vec2i &pos) {
if(cachingDisabled == false) {
if(cachedCloseResourceTargetLookupList.find(pos) == cachedCloseResourceTargetLookupList.end()) {
const Map *map = world->getMap();
const int harvestDistance = 5;
for(int j = -harvestDistance; j <= harvestDistance; ++j) {
for(int k = -harvestDistance; k <= harvestDistance; ++k) {
Vec2i newPos = pos + Vec2i(j,k);
if(isResourceTargetInCache(newPos) == false) {
if(map->isInside(newPos.x, newPos.y)) {
Resource *r = map->getSurfaceCell(map->toSurfCoords(newPos))->getResource();
if(r != NULL) {
addResourceTargetToCache(newPos);
//cacheResourceTargetList[newPos] = 1;
}
}
}
}
}
cachedCloseResourceTargetLookupList[pos] = true;
}
}
}
Vec2i Faction::getClosestResourceTypeTargetFromCache(Unit *unit, const ResourceType *type) {
Vec2i result(-1);
if(cachingDisabled == false) {
if(cacheResourceTargetList.size() > 0) {
std::vector<Vec2i> deleteList;
const int harvestDistance = 5;
const Map *map = world->getMap();
Vec2i pos = unit->getPos();
bool foundCloseResource = false;
// First look immediately around the unit's position
// 0 means start looking leftbottom to top right
int tryRadius = random.randRange(0,1);
if(tryRadius == 0) {
for(int j = -harvestDistance; j <= harvestDistance && foundCloseResource == false; ++j) {
for(int k = -harvestDistance; k <= harvestDistance && foundCloseResource == false; ++k) {
Vec2i newPos = pos + Vec2i(j,k);
if(map->isInside(newPos) == true && isResourceTargetInCache(newPos) == false) {
const SurfaceCell *sc = map->getSurfaceCell(map->toSurfCoords(newPos));
if( sc != NULL && sc->getResource() != NULL) {
const Resource *resource = sc->getResource();
if(resource->getType() != NULL && resource->getType() == type) {
if(result.x < 0 || unit->getPos().dist(newPos) < unit->getPos().dist(result)) {
if(unit->isBadHarvestPos(newPos) == false) {
result = newPos;
foundCloseResource = true;
break;
}
}
}
}
else {
deleteList.push_back(newPos);
}
}
}
}
}
// start looking topright to leftbottom
else {
for(int j = harvestDistance; j >= -harvestDistance && foundCloseResource == false; --j) {
for(int k = harvestDistance; k >= -harvestDistance && foundCloseResource == false; --k) {
Vec2i newPos = pos + Vec2i(j,k);
if(map->isInside(newPos) == true && isResourceTargetInCache(newPos) == false) {
const SurfaceCell *sc = map->getSurfaceCell(map->toSurfCoords(newPos));
if( sc != NULL && sc->getResource() != NULL) {
const Resource *resource = sc->getResource();
if(resource->getType() != NULL && resource->getType() == type) {
if(result.x < 0 || unit->getPos().dist(newPos) < unit->getPos().dist(result)) {
if(unit->isBadHarvestPos(newPos) == false) {
result = newPos;
foundCloseResource = true;
break;
}
}
}
}
else {
deleteList.push_back(newPos);
}
}
}
}
}
if(foundCloseResource == false) {
// Now check the whole cache
for(std::map<Vec2i,int>::iterator iter = cacheResourceTargetList.begin();
iter != cacheResourceTargetList.end() && foundCloseResource == false;
++iter) {
const Vec2i &cache = iter->first;
if(map->isInside(cache) == true) {
const SurfaceCell *sc = map->getSurfaceCell(map->toSurfCoords(cache));
if( sc != NULL && sc->getResource() != NULL) {
const Resource *resource = sc->getResource();
if(resource->getType() != NULL && resource->getType() == type) {
if(result.x < 0 || unit->getPos().dist(cache) < unit->getPos().dist(result)) {
if(unit->isBadHarvestPos(cache) == false) {
result = cache;
// Close enough to our position, no more looking
if(unit->getPos().dist(result) <= (harvestDistance * 2)) {
foundCloseResource = true;
break;
}
}
}
}
}
else {
deleteList.push_back(cache);
}
}
else {
deleteList.push_back(cache);
}
}
}
if(deleteList.size() > 0) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true) {
char szBuf[4096]="";
sprintf(szBuf,"[cleaning old resource targets] deleteList.size() [%ld] cacheResourceTargetList.size() [%ld] result [%s]",
deleteList.size(),cacheResourceTargetList.size(),result.getString().c_str());
unit->logSynchData(__FILE__,__LINE__,szBuf);
}
cleanupResourceTypeTargetCache(&deleteList);
}
}
}
return result;
}
// CANNOT MODIFY the cache here since the AI calls this method and the AI is only controlled
// by the server for network games and it would cause out of synch since clients do not call
// this method so DO NOT modify the cache here!
Vec2i Faction::getClosestResourceTypeTargetFromCache(const Vec2i &pos, const ResourceType *type) {
Vec2i result(-1);
if(cachingDisabled == false) {
if(cacheResourceTargetList.size() > 0) {
//std::vector<Vec2i> deleteList;
const int harvestDistance = 5;
const Map *map = world->getMap();
bool foundCloseResource = false;
// 0 means start looking leftbottom to top right
int tryRadius = random.randRange(0,1);
if(tryRadius == 0) {
// First look immediately around the given position
for(int j = -harvestDistance; j <= harvestDistance && foundCloseResource == false; ++j) {
for(int k = -harvestDistance; k <= harvestDistance && foundCloseResource == false; ++k) {
Vec2i newPos = pos + Vec2i(j,k);
if(map->isInside(newPos) == true && isResourceTargetInCache(newPos) == false) {
const SurfaceCell *sc = map->getSurfaceCell(map->toSurfCoords(newPos));
if( sc != NULL && sc->getResource() != NULL) {
const Resource *resource = sc->getResource();
if(resource->getType() != NULL && resource->getType() == type) {
if(result.x < 0 || pos.dist(newPos) < pos.dist(result)) {
result = newPos;
foundCloseResource = true;
break;
}
}
}
//else {
// deleteList.push_back(newPos);
//}
}
}
}
}
else {
// First look immediately around the given position
for(int j = harvestDistance; j >= -harvestDistance && foundCloseResource == false; --j) {
for(int k = harvestDistance; k >= -harvestDistance && foundCloseResource == false; --k) {
Vec2i newPos = pos + Vec2i(j,k);
if(map->isInside(newPos) == true && isResourceTargetInCache(newPos) == false) {
const SurfaceCell *sc = map->getSurfaceCell(map->toSurfCoords(newPos));
if( sc != NULL && sc->getResource() != NULL) {
const Resource *resource = sc->getResource();
if(resource->getType() != NULL && resource->getType() == type) {
if(result.x < 0 || pos.dist(newPos) < pos.dist(result)) {
result = newPos;
foundCloseResource = true;
break;
}
}
}
//else {
// deleteList.push_back(newPos);
//}
}
}
}
}
if(foundCloseResource == false) {
// Now check the whole cache
for(std::map<Vec2i,int>::iterator iter = cacheResourceTargetList.begin();
iter != cacheResourceTargetList.end() && foundCloseResource == false;
++iter) {
const Vec2i &cache = iter->first;
if(map->isInside(cache) == true) {
const SurfaceCell *sc = map->getSurfaceCell(map->toSurfCoords(cache));
if( sc != NULL && sc->getResource() != NULL) {
const Resource *resource = sc->getResource();
if(resource->getType() != NULL && resource->getType() == type) {
if(result.x < 0 || pos.dist(cache) < pos.dist(result)) {
result = cache;
// Close enough to our position, no more looking
if(pos.dist(result) <= (harvestDistance * 2)) {
foundCloseResource = true;
break;
}
}
}
}
//else {
// deleteList.push_back(cache);
//}
}
//else {
// deleteList.push_back(cache);
//}
}
}
//char szBuf[4096]="";
//sprintf(szBuf,"[%s::%s Line: %d] [looking for resource targets] result [%s] deleteList.size() [%ld] cacheResourceTargetList.size() [%ld] foundCloseResource [%d]",
// __FILE__,__FUNCTION__,__LINE__,result.getString().c_str(),deleteList.size(),cacheResourceTargetList.size(),foundCloseResource);
//unit->logSynchData(szBuf);
//SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"----------------------------------- START [%d] ------------------------------------------------\n",getFrameCount());
//SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"%s",szBuf);
//SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"------------------------------------ END [%d] -------------------------------------------------\n",getFrameCount());
//if(deleteList.size() > 0) {
// cleanupResourceTypeTargetCache(&deleteList);
//}
}
}
return result;
}
void Faction::cleanupResourceTypeTargetCache(std::vector<Vec2i> *deleteListPtr) {
if(cachingDisabled == false) {
if(cacheResourceTargetList.size() > 0) {
const int cleanupInterval = (GameConstants::updateFps * 5);
bool needToCleanup = (getFrameCount() % cleanupInterval == 0);
if(deleteListPtr != NULL || needToCleanup == true) {
std::vector<Vec2i> deleteList;
if(deleteListPtr != NULL) {
deleteList = *deleteListPtr;
}
else {
for(std::map<Vec2i,int>::iterator iter = cacheResourceTargetList.begin();
iter != cacheResourceTargetList.end(); ++iter) {
const Vec2i &cache = iter->first;
if(world->getMap()->getSurfaceCell(world->getMap()->toSurfCoords(cache)) != NULL) {
Resource *resource = world->getMap()->getSurfaceCell(world->getMap()->toSurfCoords(cache))->getResource();
if(resource == NULL) {
deleteList.push_back(cache);
}
}
else {
deleteList.push_back(cache);
}
}
}
if(deleteList.size() > 0) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true) {
char szBuf[4096]="";
sprintf(szBuf,"[cleaning old resource targets] deleteList.size() [%ld] cacheResourceTargetList.size() [%ld], needToCleanup [%d]",
deleteList.size(),cacheResourceTargetList.size(),needToCleanup);
//unit->logSynchData(szBuf);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"----------------------------------- START [%d] ------------------------------------------------\n",getFrameCount());
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"[%s::%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"%s\n",szBuf);
SystemFlags::OutputDebug(SystemFlags::debugWorldSynch,"------------------------------------ END [%d] -------------------------------------------------\n",getFrameCount());
}
for(int i = 0; i < deleteList.size(); ++i) {
Vec2i &cache = deleteList[i];
cacheResourceTargetList.erase(cache);
}
}
}
}
}
}
//std::vector<Vec2i> Faction::findCachedPath(const Vec2i &target, Unit *unit) {
// std::vector<Vec2i> result;
// if(cachingDisabled == false) {
// if(successfulPathFinderTargetList.find(target) == successfulPathFinderTargetList.end()) {
// // Lets find the shortest and most successful path already taken by a
// // similar sized unit
//
// bool foundCachedPath = false;
// std::vector<FactionPathSuccessCache> &cacheList = successfulPathFinderTargetList[target];
// int unitSize = unit->getType()->getSize();
// for(int i = 0; i < cacheList.size(); ++i) {
// FactionPathSuccessCache &cache = cacheList[i];
// if(cache.unitSize <= unitSize) {
// vector<std::pair<vector<Vec2i>, int> > &pathQueue = cache.pathQueue;
//
// for(int j = 0; j < pathQueue.size(); ++j) {
// // Now start at the end of the path and see how many nodes
// // until we reach a cell near the unit's current position
// std::pair<vector<Vec2i>, int> &path = pathQueue[j];
//
// for(int k = path.first.size() - 1; k >= 0; --k) {
// if(world->getMap()->canMove(unit, unit->getPos(), path.first[k]) == true) {
// if(foundCachedPath == false) {
// for(int l = k; l < path.first.size(); ++l) {
// result.push_back(path.first[l]);
// }
// }
// else {
// if(result.size() > (path.first.size() - k)) {
// for(int l = k; l < path.first.size(); ++l) {
// result.push_back(path.first[l]);
// }
// }
// }
// foundCachedPath = true;
//
// break;
// }
// }
// }
// }
// }
// }
// }
//
// return result;
//}
//void Faction::addCachedPath(const Vec2i &target, Unit *unit) {
// if(cachingDisabled == false) {
// if(successfulPathFinderTargetList.find(target) == successfulPathFinderTargetList.end()) {
// FactionPathSuccessCache cache;
// cache.unitSize = unit->getType()->getSize();
// cache.pathQueue.push_back(make_pair<vector<Vec2i>, int>(unit->getCurrentTargetPathTaken().second,1));
// successfulPathFinderTargetList[target].push_back(cache);
// }
// else {
// bool finishedAdd = false;
// std::pair<Vec2i,std::vector<Vec2i> > currentTargetPathTaken = unit->getCurrentTargetPathTaken();
// std::vector<FactionPathSuccessCache> &cacheList = successfulPathFinderTargetList[target];
// int unitSize = unit->getType()->getSize();
//
// for(int i = 0; i < cacheList.size() && finishedAdd == false; ++i) {
// FactionPathSuccessCache &cache = cacheList[i];
// if(cache.unitSize <= unitSize) {
// vector<std::pair<vector<Vec2i>, int> > &pathQueue = cache.pathQueue;
//
// for(int j = 0; j < pathQueue.size() && finishedAdd == false; ++j) {
// // Now start at the end of the path and see how many nodes are the same
// std::pair<vector<Vec2i>, int> &path = pathQueue[j];
// int minPathSize = std::min(path.first.size(),currentTargetPathTaken.second.size());
// int intersectIndex = -1;
//
// for(int k = 0; k < minPathSize; ++k) {
// if(path.first[path.first.size() - k - 1] != currentTargetPathTaken.second[currentTargetPathTaken.second.size() - k - 1]) {
// intersectIndex = k;
// break;
// }
// }
//
// // New path is same or longer than old path so replace
// // old path with new
// if(intersectIndex + 1 == path.first.size()) {
// path.first = currentTargetPathTaken.second;
// path.second++;
// finishedAdd = true;
// }
// // Old path is same or longer than new path so
// // do nothing
// else if(intersectIndex + 1 == currentTargetPathTaken.second.size()) {
// path.second++;
// finishedAdd = true;
// }
// }
//
// // If new path is >= 10 cells add it
// if(finishedAdd == false && currentTargetPathTaken.second.size() >= 10) {
// pathQueue.push_back(make_pair<vector<Vec2i>, int>(currentTargetPathTaken.second,1));
// }
// }
// }
// }
// }
//}
void Faction::deletePixels() {
if(factionType != NULL) {
factionType->deletePixels();
}
}
Unit * Faction::findClosestUnitWithSkillClass( const Vec2i &pos,const CommandClass &cmdClass,
const std::vector<SkillClass> &skillClassList,
const UnitType *unitType) {
Unit *result = NULL;
/*
std::map<CommandClass,std::map<int,int> >::iterator iterFind = cacheUnitCommandClassList.find(cmdClass);
if(iterFind != cacheUnitCommandClassList.end()) {
for(std::map<int,int>::iterator iter = iterFind->second.begin();
iter != iterFind->second.end(); ++iter) {
Unit *curUnit = findUnit(iter->second);
if(curUnit != NULL) {
const CommandType *cmdType = curUnit->getType()->getFirstCtOfClass(cmdClass);
bool isUnitPossibleCandidate = (cmdType != NULL);
if(skillClassList.size() > 0) {
isUnitPossibleCandidate = false;
for(int j = 0; j < skillClassList.size(); ++j) {
SkillClass skValue = skillClassList[j];
if(curUnit->getCurrSkill()->getClass() == skValue) {
isUnitPossibleCandidate = true;
break;
}
}
}
if(isUnitPossibleCandidate == true) {
if(result == NULL || curUnit->getPos().dist(pos) < result->getPos().dist(pos)) {
result = curUnit;
}
}
}
}
}
*/
if(result == NULL) {
for(int i = 0; i < getUnitCount(); ++i) {
Unit *curUnit = getUnit(i);
bool isUnitPossibleCandidate = false;
const CommandType *cmdType = curUnit->getType()->getFirstCtOfClass(cmdClass);
if(cmdType != NULL) {
const RepairCommandType *rct = dynamic_cast<const RepairCommandType *>(cmdType);
if(rct != NULL && rct->isRepairableUnitType(unitType)) {
isUnitPossibleCandidate = true;
}
}
else {
isUnitPossibleCandidate = false;
}
if(isUnitPossibleCandidate == true && skillClassList.size() > 0) {
isUnitPossibleCandidate = false;
for(int j = 0; j < skillClassList.size(); ++j) {
SkillClass skValue = skillClassList[j];
if(curUnit->getCurrSkill()->getClass() == skValue) {
isUnitPossibleCandidate = true;
break;
}
}
}
if(isUnitPossibleCandidate == true) {
//cacheUnitCommandClassList[cmdClass][curUnit->getId()] = curUnit->getId();
if(result == NULL || curUnit->getPos().dist(pos) < result->getPos().dist(pos)) {
result = curUnit;
}
}
}
}
return result;
}
int Faction::getFrameCount() {
int frameCount = 0;
const Game *game = Renderer::getInstance().getGame();
if(game != NULL && game->getWorld() != NULL) {
frameCount = game->getWorld()->getFrameCount();
}
return frameCount;
}
std::string Faction::toString() const {
std::string result = "";
result = "FactionIndex = " + intToStr(this->index) + "\n";
result += "teamIndex = " + intToStr(this->teamIndex) + "\n";
result += "startLocationIndex = " + intToStr(this->startLocationIndex) + "\n";
result += "thisFaction = " + intToStr(this->thisFaction) + "\n";
result += "control = " + intToStr(this->control) + "\n";
if(this->factionType != NULL) {
result += this->factionType->toString() + "\n";
}
result += this->upgradeManager.toString() + "\n";
result += "ResourceCount = " + intToStr(resources.size()) + "\n";
for(int idx = 0; idx < resources.size(); idx ++) {
result += "index = " + intToStr(idx) + " " + resources[idx].getDescription() + "\n";
}
result += "StoreCount = " + intToStr(store.size()) + "\n";
for(int idx = 0; idx < store.size(); idx ++) {
result += "index = " + intToStr(idx) + " " + store[idx].getDescription() + "\n";
}
result += "Allies = " + intToStr(allies.size()) + "\n";
for(int idx = 0; idx < allies.size(); idx ++) {
result += "index = " + intToStr(idx) + " name: " + allies[idx]->factionType->getName() + " factionindex = " + intToStr(allies[idx]->index) + "\n";
}
result += "Units = " + intToStr(units.size()) + "\n";
for(int idx = 0; idx < units.size(); idx ++) {
result += units[idx]->toString() + "\n";
}
return result;
}
}}//end namespace