MegaGlest/source/glest_game
Mark Vejvoda bc3cc07aba - corrected multiple model processing based on hp
- fixed cmake scripts (thanks Andrew Clarke)
- fixed streflop files to ignore softfloats if not used during build
2012-03-24 18:30:49 +00:00
..
ai - fixed crash in AI on close 2012-03-17 21:29:03 +00:00
facilities - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua 2012-03-17 08:20:17 +00:00
game - cleanup of console and button placement in load game menu 2012-03-20 15:01:18 +00:00
global - proper save and restore for particles 2012-03-19 21:35:54 +00:00
graphics - proper save and restore for particles 2012-03-19 21:35:54 +00:00
gui - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
main - proper save and restore for particles 2012-03-19 21:35:54 +00:00
menu - attempt to add code to NOT allow new connections on a slot that is no longer an open slot 2012-03-20 20:31:41 +00:00
network - attempt to add code to NOT allow new connections on a slot that is no longer an open slot 2012-03-20 20:31:41 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00
types - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00
world - bugfix for saving / loading cell info, fixes the resource explored bug 2012-03-20 07:14:50 +00:00
CMakeLists.txt - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00