MegaGlest/source/shared_lib/include
Mark Vejvoda c02c90427b - added some more lua commands:
vector<int> getUnitsForFaction(factionIndex,commandTypeName, field)
int getUnitCurrentField(unitId)
2012-03-30 07:10:14 +00:00
..
feathery_ftp - disallow non compressed tileset downloads when client IP not on same subnet as host 2011-11-29 05:07:18 +00:00
graphics - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking) 2012-03-29 18:14:25 +00:00
libircclient/include - build fix for poor distros who have a hard time with libircclient (now we just include this small lib in the source tree) so no longer required as an external lib 2010-12-27 09:01:40 +00:00
lua - added some more lua commands: 2012-03-30 07:10:14 +00:00
map - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
platform - headless server will only give network status info to the locahost now and not on any other ip (for security purposes) 2012-03-27 05:39:02 +00:00
sound - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
streflop - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00
util - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
xml - added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini: 2012-03-20 04:53:26 +00:00