MegaGlest/source/glest_game
Mark Vejvoda bb44cfdb7b - cleaned up some constants in prep for allowing override of more things in the AI 2012-03-30 21:56:15 +00:00
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ai - cleaned up some constants in prep for allowing override of more things in the AI 2012-03-30 21:56:15 +00:00
facilities - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
game - updated to add isGameOver 2012-03-30 14:48:54 +00:00
global - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking) 2012-03-29 18:14:25 +00:00
graphics - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking) 2012-03-29 18:14:25 +00:00
gui - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
main - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking) 2012-03-29 18:14:25 +00:00
menu - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
network - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances - allow for a scenario based faction to be 'neutral' by specifying a team # of 9 2012-03-30 05:53:33 +00:00
types - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
world - added some more lua commands: 2012-03-30 07:10:14 +00:00
CMakeLists.txt - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00