MegaGlest/source/glest_game
2013-12-14 18:07:22 -08:00
..
ai - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
facilities Merge branch 'master' of https://github.com/williame/megaglest-source 2013-12-09 18:07:42 -08:00
game - cppcheck code cleanup 2013-12-14 18:07:22 -08:00
global - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
graphics Very transparent parts of textures were cutted away while rendering. It turned out there is only a need to do this for shadows and selection rendering, not for real rendering. 2013-12-15 00:12:25 +01:00
gui - code cleanup based on additional gcc warnings 2013-11-19 07:05:45 +00:00
main - merged changes with windows build fixes 2013-12-14 02:44:41 -08:00
menu - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
network - cleanup a few newly introduced compile warnings 2013-12-14 10:49:01 -08:00
sound - updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build. 2013-11-19 21:57:28 +00:00
type_instances - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
types - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
world - cppcheck code cleanup 2013-12-14 18:07:22 -08:00
CMakeLists.txt - changed to git version stamp 2013-11-29 13:13:30 -08:00