MegaGlest/source/glest_game/network
Mark Vejvoda bc5c32deb1 - initial attempt to add 'pause game' for network games. The following apply:
- only the server (or headless admin) can pause/resume a network game.
- to pause/resume press ESC in game and select the pause/resume button to toggle the state.
- chatting works while the game is paused. If clients want the game paused they should ask this in the chat window
2011-10-03 20:48:09 +00:00
..
client_interface.cpp - initial work for a headless server. Currently this code allows you to launch a server with the commandline option: --masterserver-mode 2011-09-24 07:46:56 +00:00
client_interface.h - initial work for a headless server. Currently this code allows you to launch a server with the commandline option: --masterserver-mode 2011-09-24 07:46:56 +00:00
connection_slot.cpp - headless mode now properly uses selected slot of player 2011-10-01 08:04:30 +00:00
connection_slot.h - initial work for a headless server. Currently this code allows you to launch a server with the commandline option: --masterserver-mode 2011-09-24 07:46:56 +00:00
masterserver_info.h - updated Internet games to use 2 new fields, country and game status. 2011-01-25 07:41:12 +00:00
network_interface.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
network_interface.h - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
network_manager.cpp - attempt to fix socket bug where we incorrectly polled for data using ioctl / ioctlsocket. While we stilkl do some peeks, the bulk of the socket work is now done properly by simply doing recv and thus should prove more stable and reliable as well as perform better. 2011-04-24 04:22:19 +00:00
network_manager.h - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
network_message.cpp - headless mode now properly uses selected slot of player 2011-10-01 08:04:30 +00:00
network_message.h - initial work for a headless server. Currently this code allows you to launch a server with the commandline option: --masterserver-mode 2011-09-24 07:46:56 +00:00
network_types.cpp - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
network_types.h - initial attempt to add 'pause game' for network games. The following apply: 2011-10-03 20:48:09 +00:00
server_interface.cpp - more bugfixes for headless server mode, attempt to fix crash when switching info fast and avoid render on battle end on server. 2011-09-26 04:50:13 +00:00
server_interface.h - more bugfixes for headless server mode, attempt to fix crash when switching info fast and avoid render on battle end on server. 2011-09-26 04:50:13 +00:00