MegaGlest/source/glest_game/menu
Mark Vejvoda 2d42f59fe1 - added a new lua function to allow loading a new scenario from inside an existing scenario
loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
..
main_menu.cpp - applied some memory leak cleanups 2011-09-27 20:35:45 +00:00
main_menu.h - added a new lua function to allow loading a new scenario from inside an existing scenario 2011-10-06 18:04:59 +00:00
menu_background.cpp - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
menu_background.h - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
menu_state_about.cpp - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
menu_state_about.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_connected_game.cpp - added a few new chinese fonts and changed default to a new font 2011-10-03 04:49:52 +00:00
menu_state_connected_game.h - disabled jps for now and fixed ai multiplier for headless mode 2011-09-27 01:11:11 +00:00
menu_state_custom_game.cpp - added a few new chinese fonts and changed default to a new font 2011-10-03 04:49:52 +00:00
menu_state_custom_game.h - initial work for a headless server. Currently this code allows you to launch a server with the commandline option: --masterserver-mode 2011-09-24 07:46:56 +00:00
menu_state_graphic_info.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
menu_state_graphic_info.h - added internal info to video info page 2011-07-09 01:52:47 +00:00
menu_state_join_game.cpp - more progress on masterserver, now the masterserver does not take a slot! 2011-09-24 21:07:15 +00:00
menu_state_join_game.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_keysetup.cpp - in game popup menu now also allows viewing/changing keyboard setup 2011-10-03 00:36:28 +00:00
menu_state_keysetup.h - in game popup menu now also allows viewing/changing keyboard setup 2011-10-03 00:36:28 +00:00
menu_state_masterserver.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
menu_state_masterserver.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_mods.cpp scenario icon does change after install 2011-09-27 21:26:22 +00:00
menu_state_mods.h Preview images are cleared when selecting local only mods 2011-09-09 19:02:08 +00:00
menu_state_new_game.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
menu_state_new_game.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
menu_state_options.cpp next fix for mod menu / player names can only be a restrictive ascii subset again . 2011-09-09 00:14:28 +00:00
menu_state_options.h MouseMoveScrollsWorld in ingame options. lang file entry is still missing for "MouseScrollsWorld" 2011-08-31 20:10:43 +00:00
menu_state_root.cpp - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
menu_state_root.h - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
menu_state_scenario.cpp - added a new lua function to allow loading a new scenario from inside an existing scenario 2011-10-06 18:04:59 +00:00
menu_state_scenario.h - added a new lua function to allow loading a new scenario from inside an existing scenario 2011-10-06 18:04:59 +00:00
server_line.cpp - changed Internet and Game lobby to display svn rev# instead of compile date/time 2011-04-30 01:05:53 +00:00
server_line.h status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless ) 2011-02-15 00:24:31 +00:00