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main_menu.cpp
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- applied some memory leak cleanups
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2011-09-27 20:35:45 +00:00 |
main_menu.h
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- added a new lua function to allow loading a new scenario from inside an existing scenario
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2011-10-06 18:04:59 +00:00 |
menu_background.cpp
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- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
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2011-09-27 05:29:57 +00:00 |
menu_background.h
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- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
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2011-01-18 23:56:30 +00:00 |
menu_state_about.cpp
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- phase 1 of cppcheck verbose fixes
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2011-08-31 23:10:43 +00:00 |
menu_state_about.h
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
menu_state_connected_game.cpp
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- added a few new chinese fonts and changed default to a new font
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2011-10-03 04:49:52 +00:00 |
menu_state_connected_game.h
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- disabled jps for now and fixed ai multiplier for headless mode
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2011-09-27 01:11:11 +00:00 |
menu_state_custom_game.cpp
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- added a few new chinese fonts and changed default to a new font
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2011-10-03 04:49:52 +00:00 |
menu_state_custom_game.h
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- initial work for a headless server. Currently this code allows you to launch a server with the commandline option: --masterserver-mode
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2011-09-24 07:46:56 +00:00 |
menu_state_graphic_info.cpp
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
menu_state_graphic_info.h
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- added internal info to video info page
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2011-07-09 01:52:47 +00:00 |
menu_state_join_game.cpp
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- more progress on masterserver, now the masterserver does not take a slot!
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2011-09-24 21:07:15 +00:00 |
menu_state_join_game.h
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
menu_state_keysetup.cpp
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- in game popup menu now also allows viewing/changing keyboard setup
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2011-10-03 00:36:28 +00:00 |
menu_state_keysetup.h
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- in game popup menu now also allows viewing/changing keyboard setup
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2011-10-03 00:36:28 +00:00 |
menu_state_masterserver.cpp
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
menu_state_masterserver.h
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
menu_state_mods.cpp
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scenario icon does change after install
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2011-09-27 21:26:22 +00:00 |
menu_state_mods.h
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Preview images are cleared when selecting local only mods
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2011-09-09 19:02:08 +00:00 |
menu_state_new_game.cpp
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
menu_state_new_game.h
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
menu_state_options.cpp
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next fix for mod menu / player names can only be a restrictive ascii subset again .
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2011-09-09 00:14:28 +00:00 |
menu_state_options.h
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MouseMoveScrollsWorld in ingame options. lang file entry is still missing for "MouseScrollsWorld"
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2011-08-31 20:10:43 +00:00 |
menu_state_root.cpp
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- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
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2011-09-27 05:29:57 +00:00 |
menu_state_root.h
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- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
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2011-09-27 05:29:57 +00:00 |
menu_state_scenario.cpp
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- added a new lua function to allow loading a new scenario from inside an existing scenario
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2011-10-06 18:04:59 +00:00 |
menu_state_scenario.h
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- added a new lua function to allow loading a new scenario from inside an existing scenario
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2011-10-06 18:04:59 +00:00 |
server_line.cpp
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- changed Internet and Game lobby to display svn rev# instead of compile date/time
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2011-04-30 01:05:53 +00:00 |
server_line.h
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status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless )
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2011-02-15 00:24:31 +00:00 |