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MegaGlest
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b869552cad
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
b869552cad
- a little bit of fine tuning the new unit harvesting logic, now units are more intelligent about how they harvest (both AI and Human players)
2010-10-22 04:48:24 +00:00
..
ai
- cleanup of last compiler warnings in Linux (hurray!)
2010-10-21 18:24:54 +00:00
facilities
- Incremented version to next major release # so new work can begin.
2010-10-17 06:34:42 +00:00
game
- more compiler warning cleanup
2010-10-21 17:42:45 +00:00
global
- cleaned up a whole pile of compiler warnings
2010-10-21 07:20:17 +00:00
graphics
- bugfixes to AI where workers harvesting think they have arrived but really did not.
2010-10-19 04:38:55 +00:00
gui
* Fix for phantom cancel button
2010-09-24 04:52:51 +00:00
main
- bugfix for linux builds after compiler warning cleanup
2010-10-21 17:49:14 +00:00
menu
- more compiler warning cleanup
2010-10-21 17:42:45 +00:00
network
- cleanup of last compiler warnings in Linux (hurray!)
2010-10-21 18:24:54 +00:00
sound
- attempt to cfix mysterious exit crash
2010-09-09 00:05:12 +00:00
type_instances
- bugfix for consumable resources. Now we get the total usage value BEFORE applying the consequences (thanks for finding this Zoythrus)
2010-10-22 04:16:11 +00:00
types
- more compiler warning cleanup
2010-10-21 17:42:45 +00:00
world
- a little bit of fine tuning the new unit harvesting logic, now units are more intelligent about how they harvest (both AI and Human players)
2010-10-22 04:48:24 +00:00
CMakeLists.txt
- applied Mac osX patch
#4
from GeoVah (thank you)
2010-09-24 15:26:16 +00:00