MegaGlest/source/glest_game
Mark Vejvoda b778098d13 - bugfix for multi-build discovered during testing (left a break statement when shouldn't have) 2011-01-11 05:18:53 +00:00
..
ai - added a backtrace for gcc compiled binary when we get a runtime error. 2011-01-02 00:39:13 +00:00
facilities loading progress a bit more detailed 2011-01-09 12:41:08 +00:00
game - Added tileset and map CRC check in the network lobby 2011-01-09 04:49:21 +00:00
global - added a few more special keys for available use as hotkeys (vkPause and vkPrint) 2011-01-03 22:22:52 +00:00
graphics - ftp progressbar calculation error fix 2011-01-09 09:32:32 +00:00
gui - added guard against NULL commandtype clicking in icon panel (discovered during testing) 2011-01-10 06:43:47 +00:00
main - another attempt to fix socket send freeze 2011-01-11 03:56:38 +00:00
menu - added guards around CRC checking in client connected menu 2011-01-10 07:32:12 +00:00
network - attempt to fix tomreyns socket fuzzer 2011-01-10 21:00:55 +00:00
sound - overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable 2011-01-02 06:46:48 +00:00
type_instances - added guard against NULL commandtype clicking in icon panel (discovered during testing) 2011-01-10 06:43:47 +00:00
types - added a new validation for faction validation report AND game load for attack-var since a negative value will segfault the game 2011-01-10 05:44:45 +00:00
world - bugfix for multi-build discovered during testing (left a break statement when shouldn't have) 2011-01-11 05:18:53 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00