MegaGlest/source/glest_game/game
2010-10-22 17:29:23 +00:00
..
chat_manager.cpp - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
chat_manager.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
commander.cpp - more compiler warning cleanup 2010-10-21 17:42:45 +00:00
commander.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
console.cpp - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
console.h - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
game_camera.cpp - added caching for computeVisibleQuad 2010-07-29 05:24:51 +00:00
game_camera.h - added caching for computeVisibleQuad 2010-07-29 05:24:51 +00:00
game_constants.h - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
game_settings.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
game.cpp - bugfix for segfault (using wrong index variables again). This time I understand what to change and what not to change :) 2010-10-22 17:29:23 +00:00
game.h - added initial code for switching dropped network players to AI (currently hard coded to normal CPU) 2010-10-18 23:09:43 +00:00
script_manager.cpp - fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings 2010-10-21 01:07:11 +00:00
script_manager.h renamed/fixed lua function enableHunger to enableConsume and disableAI now disables consume too ( to stay somehow compatible with the former behaviour ) 2010-09-08 19:00:22 +00:00
stats.cpp - another attempt to fix ultifd's game end issue 2010-08-06 03:55:17 +00:00
stats.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00