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map.cpp
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re-fix titi's morph when no space available
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2013-06-19 00:19:29 +00:00 |
map.h
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attempt to improve threaded logging and see if we fix targetVec
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2013-05-25 05:31:32 +00:00 |
minimap.cpp
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
minimap.h
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- added a new skill to toggle fog of war for any command.
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2013-01-11 18:18:58 +00:00 |
scenario.cpp
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added unique playerid for every client
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2013-06-01 02:31:12 +00:00 |
scenario.h
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- bugfix for transifex tutorial download files now loaded into UI
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2013-05-21 20:28:42 +00:00 |
surface_atlas.cpp
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
surface_atlas.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
tileset.cpp
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- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
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2013-06-23 04:17:25 +00:00 |
tileset.h
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VCC does not like float constants ...
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2013-06-13 21:29:03 +00:00 |
time_flow.cpp
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
time_flow.h
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
unit_updater.cpp
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
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2013-09-12 03:33:43 +00:00 |
unit_updater.h
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more mad attempts to squeeze better performance
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2013-06-12 17:49:12 +00:00 |
water_effects.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
water_effects.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
world.cpp
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
world.h
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tilesets can set default air unit heights
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2013-06-13 07:34:32 +00:00 |