MegaGlest/source/glest_game
Mark Vejvoda b5d4867316 added one too many invalid position messages to console 2011-10-28 22:28:24 +00:00
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ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
game no longer show resource info in debug stats in game 2011-10-26 05:10:36 +00:00
global - bugfix for windows compiling 2011-10-25 20:34:13 +00:00
graphics fixed the headless horseman segfault 2011-10-27 19:02:15 +00:00
gui small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
main fixed the headless horseman segfault 2011-10-27 19:02:15 +00:00
menu bugfix player control listbox to properly be enabled / disabled 2011-10-26 02:36:00 +00:00
network removed limit of network commands count (2496) and just use dynamically sized vectors (this may make game play more stable when there are lots of commands issued) 2011-10-28 01:58:15 +00:00
sound now fade out of music when starting game and fade out of music when ending game 2011-10-21 19:52:55 +00:00
type_instances bugfix for command transition not properly resetting status 2011-10-28 04:37:10 +00:00
types - bugfix for detecting if one unit is next to another 2011-10-28 05:22:41 +00:00
world added one too many invalid position messages to console 2011-10-28 22:28:24 +00:00
CMakeLists.txt added some new cmake directives to optional turn off subprojects from the build process. The new cmake options include: 2011-10-17 16:59:22 +00:00