118 lines
2.7 KiB
C++
118 lines
2.7 KiB
C++
#ifndef _GLEST_MAPEDITOR_MAP_H_
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#define _GLEST_MAPEDITOR_MAP_H_
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#include "util.h"
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#include "types.h"
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#include "random.h"
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using Shared::Platform::int8;
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using Shared::Platform::int32;
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using Shared::Platform::float32;
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using Shared::Util::Random;
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struct MapFileHeader{
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int32 version;
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int32 maxPlayers;
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int32 width;
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int32 height;
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int32 altFactor;
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int32 waterLevel;
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int8 title[128];
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int8 author[128];
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int8 description[256];
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};
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namespace Glest{ namespace MapEditor{
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// ===============================================
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// class Map
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// ===============================================
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class Map{
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public:
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static const int maxHeight= 20;
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static const int minHeight= 0;
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private:
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struct Cell{
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int surface;
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int object;
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int resource;
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float height;
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};
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struct StartLocation{
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int x;
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int y;
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};
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Random random;
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string title;
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string author;
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string desc;
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string recScn;
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int type;
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int h;
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int w;
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int altFactor;
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int waterLevel;
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Cell **cells;
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int maxPlayers;
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StartLocation *startLocations;
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int refAlt;
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public:
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Map();
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~Map();
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float getHeight(int x, int y) const;
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int getSurface(int x, int y) const;
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int getObject(int x, int y) const;
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int getResource(int x, int y) const;
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int getStartLocationX(int index) const;
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int getStartLocationY(int index) const;
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int getHeightFactor() const;
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int getWaterLevel() const;
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bool inside(int x, int y);
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void setRefAlt(int x, int y);
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void setAdvanced(int altFactor, int waterLevel);
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void setTitle(const string &title);
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void setDesc(const string &desc);
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void setAuthor(const string &author);
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int getH() const {return h;}
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int getW() const {return w;}
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int getMaxPlayers() const {return maxPlayers;}
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string getTitle() const {return title;}
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string getDesc() const {return desc;}
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string getAuthor() const {return author;}
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void changeHeight(int x, int y, int height, int radius);
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void changeSurface(int x, int y, int surface, int radius);
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void changeObject(int x, int y, int object, int radius);
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void changeResource(int x, int y, int resource, int radius);
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void changeStartLocation(int x, int y, int player);
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void flipX();
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void flipY();
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void reset(int w, int h, float alt, int surf);
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void resize(int w, int h, float alt, int surf);
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void resetPlayers(int maxPlayers);
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void randomizeHeights();
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void randomize();
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void switchSurfaces(int surf1, int surf2);
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void loadFromFile(const string &path);
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void saveToFile(const string &path);
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public:
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void resetHeights(int height);
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void sinRandomize(int strenght);
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void decalRandomize(int strenght);
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void applyNewHeight(float newHeight, int x, int y, int strenght);
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};
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}}// end namespace
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#endif
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