MegaGlest/source/glest_game/network
Mark Vejvoda 8b6af02ece - Added better error handling for in-game errors 2010-05-29 06:56:32 +00:00
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client_interface.cpp - Added better error handling for in-game errors 2010-05-29 06:56:32 +00:00
client_interface.h Added some more mutex guards around multi-player server side thread that processes incoming messages 2010-05-21 16:36:08 +00:00
connection_slot.cpp - made some stability improvements 2010-05-28 14:59:09 +00:00
connection_slot.h - Did some refactoring to move connectionSlotThread into ConnectionSlot class 2010-05-27 23:46:38 +00:00
masterserver_info.h first steps for masterserver join menu 2010-05-09 21:23:13 +00:00
network_interface.cpp - made some stability improvements 2010-05-28 14:59:09 +00:00
network_interface.h - Added better error handling for in-game errors 2010-05-29 06:56:32 +00:00
network_manager.cpp * added missing #include "leak_dumper.h" to new cpp files 2010-03-27 07:09:34 +00:00
network_manager.h - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
network_message.cpp added better handling of network connections: 2010-05-12 15:25:56 +00:00
network_message.h added better handling of network connections: 2010-05-12 15:25:56 +00:00
network_types.cpp - made some stability improvements 2010-05-28 14:59:09 +00:00
network_types.h - made some stability improvements 2010-05-28 14:59:09 +00:00
server_interface.cpp - Added better error handling for in-game errors 2010-05-29 06:56:32 +00:00
server_interface.h - Did some refactoring to move connectionSlotThread into ConnectionSlot class 2010-05-27 23:46:38 +00:00