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client_interface.cpp
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- try to improve network performance
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2013-03-23 23:34:51 +00:00 |
client_interface.h
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- attempt to see if this helps network performance
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2013-03-23 22:32:51 +00:00 |
connection_slot.cpp
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- bugfixes for detecting client disconnection
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2013-03-15 00:31:51 +00:00 |
connection_slot.h
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- should fix the strange pause / unpause behaviour for joining in progress games
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2013-03-14 21:41:15 +00:00 |
masterserver_info.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
network_interface.cpp
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- make client use less CPU for network games
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2013-03-13 21:32:48 +00:00 |
network_interface.h
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- make client use less CPU for network games
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2013-03-13 21:32:48 +00:00 |
network_manager.cpp
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- attempt to fix light sources handling as reported by tomreyn
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2013-02-26 20:48:20 +00:00 |
network_manager.h
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- attempt to fix light sources handling as reported by tomreyn
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2013-02-26 20:48:20 +00:00 |
network_message.cpp
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 10:07:36 +00:00 |
network_message.h
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 10:07:36 +00:00 |
network_protocol.cpp
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- cleanup compiler warnings
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2012-11-10 07:31:21 +00:00 |
network_protocol.h
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- added code for new network protocol (disabled by default as i need to test this on arm)
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2012-11-02 20:37:48 +00:00 |
network_types.cpp
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- added code for new network protocol (disabled by default as i need to test this on arm)
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2012-11-02 19:08:55 +00:00 |
network_types.h
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- added code for new network protocol (disabled by default as i need to test this on arm)
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2012-11-02 19:08:55 +00:00 |
server_interface.cpp
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- try to improve network performance
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2013-03-23 23:18:50 +00:00 |
server_interface.h
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- attempt to fix lag issue when resuming paused network game (also for resume joining in progress game)
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2013-03-01 06:52:33 +00:00 |