MegaGlest/source/glest_game/type_instances
Mark Vejvoda a7e45eb354 - added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
SaveCommandsForReplay=true
2012-03-20 04:53:26 +00:00
..
command.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
command.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
faction.cpp - check if unit is dead when loading game and do NOT set cell map for dead unit 2012-03-13 23:51:39 +00:00
faction.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
object.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
object.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
resource.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
resource.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
unit.cpp - added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini: 2012-03-20 04:53:26 +00:00
unit.h - fixed gamma correction so it works now 2012-03-13 01:34:14 +00:00
upgrade.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
upgrade.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00