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ai.cpp
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fixes build bug reported in forum/ adds some better mega-cpu behaviour / fixed some bugs ( I hopefully did not added new ones :-D )
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2011-06-20 23:51:13 +00:00 |
ai.h
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- more AI enhancements, now units that harvest AND attack will be more wise when choosing to attack, (think persian) since they need to harvest more than they need to attack when harvester count is very low.
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2011-04-29 23:42:16 +00:00 |
ai_interface.cpp
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- bugfixes so that the mingw compile builds
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2011-05-24 22:51:45 +00:00 |
ai_interface.h
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fixes build bug reported in forum/ adds some better mega-cpu behaviour / fixed some bugs ( I hopefully did not added new ones :-D )
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2011-06-20 23:51:13 +00:00 |
ai_rule.cpp
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well formatted change from 2367 again
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2011-06-24 16:18:10 +00:00 |
ai_rule.h
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fixes build bug reported in forum/ adds some better mega-cpu behaviour / fixed some bugs ( I hopefully did not added new ones :-D )
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2011-06-20 23:51:13 +00:00 |
annotated_map.cpp
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
annotated_map.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
cartographer.cpp
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
cartographer.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
cluster_map.cpp
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
cluster_map.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
influence_map.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
node_pool.cpp
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
node_pool.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
path_finder.cpp
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- updated pathfinder to randomize better the pathfinder refresh rate in an attempt to have better performance when we have lots of units
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2011-06-24 19:40:47 +00:00 |
path_finder.h
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- updated pathfinder to randomize better the pathfinder refresh rate in an attempt to have better performance when we have lots of units
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2011-06-24 19:40:47 +00:00 |
route_planner.cpp
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
route_planner.h
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- cleaned up more compiler warnings in VC++
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2011-01-29 17:42:34 +00:00 |
search_engine.h
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |