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2010-06-30 15:19:46 +00:00
docs new and two changed maps 2010-06-27 17:38:50 +00:00
mk - added another LAG validation (this is in addition to the excisting ones) a time in seconds LAG. This should be able to deal with disconnected clients better 2010-06-30 07:03:04 +00:00
source - lets show Martiño and company the respect they deserve! Finally fixed the special spanish characters that eclipse was encoding as UTF-8 which messed up the display in about screen, in-game. File is now saved as ISO-8859-1 format to keep proper formatting. 2010-06-30 15:19:46 +00:00
CMakeLists.txt Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00

Mega-Glest source code v3.2.x - Copyright (C) 2009-2010 Titus Tscharntke (info@titusgames.de) and Mark Vejvoda (mark_vejvoda@hotmail.com.

Glest source code v3.2.x - Copyright (C) 2002-2009 Martiño Figueroa (www.glest.org - contact_game@glest.org).

You can redistribute this code and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

For compilation instructions or any other info please visit the developer board at http://www.glest.org

The data (including images and 3D models) is provided under the "Attribution-ShareAlike" Creative Commons license. This license lets others remix, tweak, and build upon your work even for commercial reasons, as long as they credit you and license their new creations under the identical terms. This license is often compared to open source software licenses. All new works based on yours will carry the same license, so any derivatives will also allow commercial use. For more details about the Mega-Glest data see the AUTHORS file.