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MegaGlest
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aee6c948a2
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
aee6c948a2
- bugfix for scripted scenario function registerCellTriggerEventForUnitToLocation not working properly
2011-09-13 23:25:13 +00:00
..
ai
- final phase of cppcheck verbose fixes (outstanding items should be left alone)
2011-09-01 18:51:43 +00:00
facilities
version set to dev again ( v3.5.3-dev)
2011-09-09 20:45:14 +00:00
game
- bugfix for scripted scenario function registerCellTriggerEventForUnitToLocation not working properly
2011-09-13 23:25:13 +00:00
global
- search in binary folder first for ini
2011-08-31 22:40:29 +00:00
graphics
- phase 3 of cppcheck verbose fixes
2011-09-01 18:08:56 +00:00
gui
- phase 1 of cppcheck verbose fixes
2011-08-31 23:10:43 +00:00
main
- phase 3 of cppcheck verbose fixes
2011-09-01 18:08:56 +00:00
menu
- bugfix to close empty slots on game start
2011-09-10 01:45:34 +00:00
network
- attempt
#1
to support 'keeping' connected clients in the lobby when the map changes and slots would normally disconnect
2011-09-01 21:54:31 +00:00
sound
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
2011-03-28 03:54:23 +00:00
type_instances
- attempt to fix a segfault in grouped units
2011-09-09 20:30:13 +00:00
types
- added some missing translatable strings (thanks again uncle)
2011-09-02 16:18:37 +00:00
world
- bugfix for scripted scenario function registerCellTriggerEventForFactionToLocation not working properly
2011-09-13 23:20:26 +00:00
CMakeLists.txt
- bugfix for make install from svn folder structure
2011-06-02 16:18:29 +00:00