MegaGlest/source/glest_game/type_instances
Mark Vejvoda 8ea52485cc - Attempt to fix unit id allocation issues 2010-05-31 09:24:44 +00:00
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command.cpp - added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes. 2010-05-31 06:11:31 +00:00
command.h - added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes. 2010-05-31 06:11:31 +00:00
faction.cpp More debug code to find unit mismatch 2010-05-29 09:04:22 +00:00
faction.h - added game start debug output to console to show basic faction info 2010-05-20 20:19:34 +00:00
object.cpp - added a special thread to calculate interpolation to try to improve performance 2010-05-08 09:06:30 +00:00
object.h - added a special thread to calculate interpolation to try to improve performance 2010-05-08 09:06:30 +00:00
unit.cpp - Attempt to fix unit id allocation issues 2010-05-31 09:24:44 +00:00
unit.h - more debug info to hunt down synch issue 2010-05-29 10:34:56 +00:00
upgrade.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
upgrade.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00