MegaGlest/source/glest_game/main/main.cpp

425 lines
13 KiB
C++

// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "math_wrapper.h"
#include "main.h"
#include <string>
#include <cstdlib>
#include "game.h"
#include "main_menu.h"
#include "program.h"
#include "config.h"
#include "metrics.h"
#include "game_util.h"
#include "platform_util.h"
#include "platform_main.h"
#include "network_interface.h"
#include "sound_renderer.h"
#include "ImageReaders.h"
#include "renderer.h"
#include "simple_threads.h"
#include <memory>
#include "font.h"
#include <curl/curl.h>
#include "menu_state_masterserver.h"
#include "leak_dumper.h"
using namespace std;
using namespace Shared::Platform;
using namespace Shared::Util;
using namespace Shared::Graphics;
namespace Glest{ namespace Game{
bool gameInitialized = false;
// =====================================================
// class ExceptionHandler
// =====================================================
class ExceptionHandler: public PlatformExceptionHandler{
public:
virtual void handle(){
string msg = "#1 An error ocurred and Glest will close.\nPlease report this bug to "+mailString+", attaching the generated "+getCrashDumpFileName()+" file.";
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",msg.c_str());
Program *program = Program::getInstance();
if(program && gameInitialized == true) {
//SystemFlags::Close();
program->showMessage(msg.c_str());
}
message(msg.c_str());
}
static void handleRuntimeError(const char *msg) {
Program *program = Program::getInstance();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%s] gameInitialized = %d, program = %p\n",__FILE__,__FUNCTION__,__LINE__,msg,gameInitialized,program);
if(program && gameInitialized == true) {
//SystemFlags::Close();
program->showMessage(msg);
}
else {
message("#2 An error ocurred and Glest will close.\nError msg = [" + (msg != NULL ? string(msg) : string("?")) + "]\n\nPlease report this bug to "+mailString+", attaching the generated "+getCrashDumpFileName()+" file.");
}
showCursor(true);
restoreVideoMode(true);
//SystemFlags::Close();
exit(0);
}
static int DisplayMessage(const char *msg, bool exitApp) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] %s\n",__FILE__,__FUNCTION__,__LINE__,msg);
Program *program = Program::getInstance();
if(program && gameInitialized == true) {
program->showMessage(msg);
}
else {
message(msg);
}
if(exitApp == true) {
showCursor(true);
restoreVideoMode(true);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",msg);
//SystemFlags::Close();
exit(0);
}
return 0;
}
};
// =====================================================
// class MainWindow
// =====================================================
MainWindow::MainWindow(Program *program){
this->program= program;
}
MainWindow::~MainWindow(){
delete program;
}
void MainWindow::eventMouseDown(int x, int y, MouseButton mouseButton){
const Metrics &metrics = Metrics::getInstance();
int vx = metrics.toVirtualX(x);
int vy = metrics.toVirtualY(getH() - y);
ProgramState *programState = program->getState();
switch(mouseButton) {
case mbLeft:
programState->mouseDownLeft(vx, vy);
break;
case mbRight:
programState->mouseDownRight(vx, vy);
break;
case mbCenter:
programState->mouseDownCenter(vx, vy);
break;
default:
break;
}
}
void MainWindow::eventMouseUp(int x, int y, MouseButton mouseButton){
const Metrics &metrics = Metrics::getInstance();
int vx = metrics.toVirtualX(x);
int vy = metrics.toVirtualY(getH() - y);
ProgramState *programState = program->getState();
switch(mouseButton) {
case mbLeft:
programState->mouseUpLeft(vx, vy);
break;
case mbRight:
programState->mouseUpRight(vx, vy);
break;
case mbCenter:
programState->mouseUpCenter(vx, vy);
break;
default:
break;
}
}
void MainWindow::eventMouseDoubleClick(int x, int y, MouseButton mouseButton){
const Metrics &metrics= Metrics::getInstance();
int vx = metrics.toVirtualX(x);
int vy = metrics.toVirtualY(getH() - y);
ProgramState *programState = program->getState();
switch(mouseButton){
case mbLeft:
programState->mouseDoubleClickLeft(vx, vy);
break;
case mbRight:
programState->mouseDoubleClickRight(vx, vy);
break;
case mbCenter:
programState->mouseDoubleClickCenter(vx, vy);
break;
default:
break;
}
}
void MainWindow::eventMouseMove(int x, int y, const MouseState *ms){
const Metrics &metrics= Metrics::getInstance();
int vx = metrics.toVirtualX(x);
int vy = metrics.toVirtualY(getH() - y);
ProgramState *programState = program->getState();
programState->mouseMove(vx, vy, ms);
}
void MainWindow::eventMouseWheel(int x, int y, int zDelta) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
const Metrics &metrics= Metrics::getInstance();
int vx = metrics.toVirtualX(x);
int vy = metrics.toVirtualY(getH() - y);
ProgramState *programState = program->getState();
programState->eventMouseWheel(vx, vy, zDelta);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MainWindow::eventKeyDown(char key){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c][%d]\n",__FILE__,__FUNCTION__,__LINE__,key,key);
program->keyDown(key);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(key == vkReturn) {
SDL_keysym keystate = Window::getKeystate();
if(keystate.mod & (KMOD_LALT | KMOD_RALT)) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ALT-ENTER pressed\n",__FILE__,__FUNCTION__,__LINE__);
// This stupidity only required in win32.
// We reload the textures so that
#ifdef WIN32
//Renderer &renderer= Renderer::getInstance();
//renderer.reinitAll();
#endif
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MainWindow::eventKeyUp(char key){
program->keyUp(key);
}
void MainWindow::eventKeyPress(char c){
program->keyPress(c);
}
void MainWindow::eventActivate(bool active){
if(!active){
//minimize();
}
}
void MainWindow::eventResize(SizeState sizeState){
program->resize(sizeState);
}
void MainWindow::eventClose(){
delete program;
program= NULL;
}
void MainWindow::setProgram(Program *program) {
this->program= program;
}
// =====================================================
// Main
// =====================================================
SystemFlags debugger;
int glestMain(int argc, char** argv){
#ifdef SL_LEAK_DUMP
AllocRegistry memoryLeaks = AllocRegistry::getInstance();
#endif
#ifdef USE_STREFLOP
streflop_init<streflop::Simple>();
printf("%s, STREFLOP enabled.\n",getNetworkVersionString().c_str());
#else
printf("%s, STREFLOP NOT enabled.\n",getNetworkVersionString().c_str());
#endif
SystemFlags::init();
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled = true;
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled = true;
MainWindow *mainWindow= NULL;
Program *program= NULL;
ExceptionHandler exceptionHandler;
exceptionHandler.install( getCrashDumpFileName() );
try{
std::auto_ptr<FileCRCPreCacheThread> preCacheThread;
Config &config = Config::getInstance();
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled = config.getBool("DebugMode","false");
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled = config.getBool("DebugNetwork","false");
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled = config.getBool("DebugPerformance","false");
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled = config.getBool("DebugWorldSynch","false");
string debugLogFile = config.getString("DebugLogFile","");
if(getGameReadWritePath() != "") {
debugLogFile = getGameReadWritePath() + debugLogFile;
}
string debugWorldSynchLogFile = config.getString("DebugLogFileWorldSynch","");
if(debugWorldSynchLogFile == "") {
debugWorldSynchLogFile = debugLogFile;
}
string debugPerformanceLogFile = config.getString("DebugLogFilePerformance","");
if(debugPerformanceLogFile == "") {
debugPerformanceLogFile = debugLogFile;
}
string debugNetworkLogFile = config.getString("DebugLogFileNetwork","");
if(debugNetworkLogFile == "") {
debugNetworkLogFile = debugLogFile;
}
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).debugLogFileName = debugLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).debugLogFileName = debugNetworkLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).debugLogFileName = debugPerformanceLogFile;
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).debugLogFileName = debugWorldSynchLogFile;
printf("Startup settings are: debugSystem [%d], debugNetwork [%d], debugPerformance [%d], debugWorldSynch [%d]\n",
SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled,
SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled);
NetworkInterface::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
MenuStateMasterserver::setDisplayMessageFunction(ExceptionHandler::DisplayMessage);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
// 256 for English
// 30000 for Chinese
Font::charCount = config.getInt("FONT_CHARCOUNT",intToStr(Font::charCount).c_str());
Font::fontTypeName = config.getString("FONT_TYPENAME",Font::fontTypeName.c_str());
// Example values:
// DEFAULT_CHARSET (English) = 1
// GB2312_CHARSET (Chinese) = 134
Shared::Platform::charSet = config.getInt("FONT_CHARSET",intToStr(Shared::Platform::charSet).c_str());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Font::charCount = %d, Font::fontTypeName [%s] Shared::Platform::charSet = %d\n",__FILE__,__FUNCTION__,__LINE__,Font::charCount,Font::fontTypeName.c_str(),Shared::Platform::charSet);
//showCursor(config.getBool("Windowed"));
showCursor(false);
if(config.getBool("noTeamColors","false") == true) {
MeshCallbackTeamColor::noTeamColors = true;
}
program= new Program();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
mainWindow= new MainWindow(program);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//parse command line
if(argc==2 && string(argv[1])=="-server"){
program->initServer(mainWindow);
}
else if(argc==3 && string(argv[1])=="-client"){
program->initClient(mainWindow, Ip(argv[2]));
}
else{
program->initNormal(mainWindow);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
gameInitialized = true;
if(config.getBool("AllowGameDataSynchCheck","false") == true) {
vector<string> techDataPaths = config.getPathListForType(ptTechs);
preCacheThread.reset(new FileCRCPreCacheThread());
preCacheThread->setTechDataPaths(techDataPaths);
preCacheThread->start();
}
// test
//Shared::Platform::MessageBox(NULL,"Mark's test.","Test",0);
//throw runtime_error("test!");
//ExceptionHandler::DisplayMessage("test!", false);
//main loop
while(Window::handleEvent()){
program->loop();
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
catch(const exception &e){
ExceptionHandler::handleRuntimeError(e.what());
}
catch(const char *e){
ExceptionHandler::handleRuntimeError(e);
}
catch(const string &ex){
ExceptionHandler::handleRuntimeError(ex.c_str());
}
catch(...){
ExceptionHandler::handleRuntimeError("Unknown error!");
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//SoundRenderer &soundRenderer= SoundRenderer::getInstance();
//soundRenderer.stopAllSounds();
delete mainWindow;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//SystemFlags::Close();
return 0;
}
}}//end namespace
MAIN_FUNCTION(Glest::Game::glestMain)