MegaGlest/source/glest_game/game
Titus Tscharntke ede8977aff switched resourcemultiplier to int (using the index now) and added some debug output for testing. 2010-11-25 22:45:08 +00:00
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chat_manager.cpp - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
chat_manager.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
commander.cpp - some additional AI caching for improved performance 2010-11-11 08:02:50 +00:00
commander.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
console.cpp - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
console.h - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
game.cpp - some additional AI caching for improved performance 2010-11-11 08:02:50 +00:00
game.h - added more texture compression supported types 2010-10-29 16:27:22 +00:00
game_camera.cpp - added some initial work to support FBO (frame buffer objects) 2010-11-01 16:44:05 +00:00
game_camera.h - added ability to turn on photo mode and zoom out while in a non network game (default key is f8) 2010-10-30 03:03:44 +00:00
game_constants.h - added stack trace for windows users when exceptions occur (snagged the idea from sauerbraten) 2010-11-05 06:46:30 +00:00
game_settings.h switched resourcemultiplier to int (using the index now) and added some debug output for testing. 2010-11-25 22:45:08 +00:00
script_manager.cpp - fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings 2010-10-21 01:07:11 +00:00
script_manager.h renamed/fixed lua function enableHunger to enableConsume and disableAI now disables consume too ( to stay somehow compatible with the former behaviour ) 2010-09-08 19:00:22 +00:00
stats.cpp - another attempt to fix ultifd's game end issue 2010-08-06 03:55:17 +00:00
stats.h endgame stats screen shows multiplier now for CPU players 2010-11-11 21:41:13 +00:00