MegaGlest/source/glest_game
Titus Tscharntke 0e084cabd3 minifix for particles
transparency works a bit better with existing transparent models
2010-09-27 21:02:06 +00:00
..
ai * Fix error in RoutePlanner 2010-09-24 04:38:44 +00:00
facilities FreeBSD and Mac OS X support by GeoVah, thanks a bunch! 2010-09-27 20:28:08 +00:00
game - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
global - bugfix for mouse pointer rendering 2010-09-14 20:54:33 +00:00
graphics minifix for particles 2010-09-27 21:02:06 +00:00
gui * Fix for phantom cancel button 2010-09-24 04:52:51 +00:00
main FreeBSD and Mac OS X support by GeoVah pt2., thanks a bunch! 2010-09-27 20:31:38 +00:00
menu switch for map preview in ingame options 2010-09-26 21:34:00 +00:00
network - bugfixes for handling missing maps on client 2010-09-17 08:26:22 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances * fix static resource production on unit morph 2010-09-25 02:23:47 +00:00
types - more memory cleanup 2010-09-07 21:01:22 +00:00
world - turned off staggered faction updates (can toggle via ini setting: StaggeredFactionUpdates) 2010-09-17 04:00:48 +00:00
CMakeLists.txt - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00