MegaGlest/source/glest_game/gui
titiger ab02478096 enabled depth_test for colorpicking
To do it many changes were needed, because mouse position on map was 
calculated using the depth buffer with current rendering state
2015-01-04 14:38:32 +01:00
..
display.cpp - a few bugfixes related to coverity scan 2014-12-15 19:44:26 -08:00
display.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
gui.cpp enabled depth_test for colorpicking 2015-01-04 14:38:32 +01:00
gui.h - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
selection.cpp rename getCurrVector() to getCurrMidHeightVector() 2014-11-25 23:40:47 +01:00
selection.h - added support for team unit sharing 2014-01-27 14:15:05 -08:00