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MegaGlest
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aa93999dce
MegaGlest
/
source
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glest_game
History
Mark Vejvoda
aa93999dce
- fixed map placement when loading untis from file
2012-03-13 22:55:11 +00:00
..
ai
- a ton more load game state now working (including commands)
2012-03-13 15:21:25 +00:00
facilities
you can init a GraphicMessageBox without a button now.
2012-02-19 17:49:33 +00:00
game
- a ton more load game state now working (including commands)
2012-03-13 15:21:25 +00:00
global
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
2012-03-10 03:27:25 +00:00
graphics
Gamma Correction in inGame options with direct feedback.
2012-03-13 18:59:33 +00:00
gui
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
2012-03-10 03:27:25 +00:00
main
- fixed gamma correction so it works now
2012-03-13 01:34:14 +00:00
menu
Gamma Correction in inGame options with direct feedback.
2012-03-13 18:59:33 +00:00
network
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
2012-03-10 03:27:25 +00:00
sound
- updated for better handling of streflop on different platforms
2012-02-10 06:21:06 +00:00
type_instances
- fixed map placement when loading untis from file
2012-03-13 22:55:11 +00:00
types
- a ton more load game state now working (including commands)
2012-03-13 15:21:25 +00:00
world
- missed another bad index
2012-03-13 22:28:36 +00:00
CMakeLists.txt
- more debian related changes for better manpages
2011-12-20 07:00:23 +00:00