MegaGlest/source/glest_game
2010-07-29 05:51:50 +00:00
..
ai * added DebugType debugPathFinder 2010-07-24 11:43:03 +00:00
facilities - updated version # to alpha3 2010-07-19 17:03:43 +00:00
game - added caching for computeVisibleQuad 2010-07-29 05:24:51 +00:00
global - added an attempt to autocreate the userdata folder is it does not exist 2010-07-27 18:56:12 +00:00
graphics - more rendering improvements when fps starts to drop to 20 or less 2010-07-17 12:41:05 +00:00
gui - bugfix for multi-unit selection (pressing shift does not unselect previously selected units now) 2010-07-15 19:48:28 +00:00
main - added caching for computeVisibleQuad 2010-07-29 05:24:51 +00:00
menu - added caching for computeVisibleQuad 2010-07-29 05:24:51 +00:00
network - added an earlier attempt to help lagging clients recover when they start to fall behind. 2010-07-29 05:51:50 +00:00
sound - Added ability to disable sound for poor users with non-functional sound 2010-07-16 06:35:22 +00:00
type_instances - some final updates to get the new pathfinder working after adding multi-pathing support 2010-07-21 22:05:50 +00:00
types - now show more info when loading factions (which faction is currently being loaded) 2010-07-17 20:10:16 +00:00
world - some final updates to get the new pathfinder working after adding multi-pathing support 2010-07-21 22:05:50 +00:00
CMakeLists.txt Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00