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MegaGlest
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a8a3275036
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
a8a3275036
- added an earlier attempt to help lagging clients recover when they start to fall behind.
2010-07-29 05:51:50 +00:00
..
ai
* added DebugType debugPathFinder
2010-07-24 11:43:03 +00:00
facilities
- updated version # to alpha3
2010-07-19 17:03:43 +00:00
game
- added caching for computeVisibleQuad
2010-07-29 05:24:51 +00:00
global
- added an attempt to autocreate the userdata folder is it does not exist
2010-07-27 18:56:12 +00:00
graphics
- more rendering improvements when fps starts to drop to 20 or less
2010-07-17 12:41:05 +00:00
gui
- bugfix for multi-unit selection (pressing shift does not unselect previously selected units now)
2010-07-15 19:48:28 +00:00
main
- added caching for computeVisibleQuad
2010-07-29 05:24:51 +00:00
menu
- added caching for computeVisibleQuad
2010-07-29 05:24:51 +00:00
network
- added an earlier attempt to help lagging clients recover when they start to fall behind.
2010-07-29 05:51:50 +00:00
sound
- Added ability to disable sound for poor users with non-functional sound
2010-07-16 06:35:22 +00:00
type_instances
- some final updates to get the new pathfinder working after adding multi-pathing support
2010-07-21 22:05:50 +00:00
types
- now show more info when loading factions (which faction is currently being loaded)
2010-07-17 20:10:16 +00:00
world
- some final updates to get the new pathfinder working after adding multi-pathing support
2010-07-21 22:05:50 +00:00
CMakeLists.txt
Added cmake build files (thanks RCL)
2010-06-05 17:34:55 +00:00