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command_type.cpp
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Display of the boost effect in the GUI. ( shown in the command description )
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2012-02-19 02:40:13 +00:00 |
command_type.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
damage_multiplier.cpp
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
damage_multiplier.h
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
element_type.cpp
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- a ton more load game state now working (including commands)
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2012-03-13 15:21:25 +00:00 |
element_type.h
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- a ton more load game state now working (including commands)
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2012-03-13 15:21:25 +00:00 |
faction_type.cpp
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- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
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2012-03-20 04:53:26 +00:00 |
faction_type.h
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- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
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2012-03-20 04:53:26 +00:00 |
object_type.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
object_type.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
resource_type.cpp
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- a ton more load game state now working (including commands)
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2012-03-13 15:21:25 +00:00 |
resource_type.h
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
skill_type.cpp
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- a ton more load game state now working (including commands)
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2012-03-13 15:21:25 +00:00 |
skill_type.h
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
tech_tree.cpp
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- initial loading logic for loading of saved games.
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2012-03-12 23:08:22 +00:00 |
tech_tree.h
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
tileset_model_type.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
tileset_model_type.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
unit_type.cpp
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- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
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2012-03-20 04:53:26 +00:00 |
unit_type.h
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- a ton more load game state now working (including commands)
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2012-03-13 15:21:25 +00:00 |
upgrade_type.cpp
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- a ton more load game state now working (including commands)
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2012-03-13 15:21:25 +00:00 |
upgrade_type.h
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- a ton more load game state now working (including commands)
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2012-03-13 15:21:25 +00:00 |