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MegaGlest
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a7cfcc1d99
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
a7cfcc1d99
- added special placement code when carrying over units from one scenario to another
2011-10-06 22:19:58 +00:00
..
ai
- try to avoid a hang when multiple runtime errors occur at the same time.
2011-10-05 21:46:41 +00:00
facilities
- bugfix for popup menu in legacy font mode
2011-10-05 02:12:53 +00:00
game
- added special placement code when carrying over units from one scenario to another
2011-10-06 22:19:58 +00:00
global
- bugfix for ini on windows (and added console output in verbose mode
2011-10-04 21:14:33 +00:00
graphics
- added a new lua function to allow loading a new scenario from inside an existing scenario
2011-10-06 18:04:59 +00:00
gui
- phase 1 of cppcheck verbose fixes
2011-08-31 23:10:43 +00:00
main
- added a new lua function to allow loading a new scenario from inside an existing scenario
2011-10-06 18:04:59 +00:00
menu
- added a new lua function to allow loading a new scenario from inside an existing scenario
2011-10-06 18:04:59 +00:00
network
- initial attempt to add 'pause game' for network games. The following apply:
2011-10-03 20:48:09 +00:00
sound
- added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode.
2011-09-27 10:16:09 +00:00
type_instances
- bugfix AI, no longer try to build a farm type unit if the faction does not have a unit that is able to build it yet
2011-10-04 06:49:44 +00:00
types
- added upgrades to ai behavior xml tags
2011-10-04 17:15:08 +00:00
world
- added special placement code when carrying over units from one scenario to another
2011-10-06 22:19:58 +00:00
CMakeLists.txt
- bugfix for make install from svn folder structure
2011-06-02 16:18:29 +00:00