MegaGlest/source/glest_game/graphics
Mark Vejvoda 5400126332 - try bugfix for titi's verticle rotation
- added deep copy for child particles
2011-07-12 01:48:14 +00:00
..
debug_renderer.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
debug_renderer.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
particle_type.cpp - try bugfix for titi's verticle rotation 2011-07-12 01:48:14 +00:00
particle_type.h - try bugfix for titi's verticle rotation 2011-07-12 01:48:14 +00:00
renderer.cpp rotated_climb. For example tanks are rotated along the x- and z-axis when driving up or down a hill ... 2011-07-11 23:59:16 +00:00
renderer.h - some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays) 2011-07-10 05:42:11 +00:00
unit_particle_type.cpp - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00
unit_particle_type.h - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00