MegaGlest/source/glest_game
Mark Vejvoda f98d9fdddc attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows? 2013-05-21 00:38:35 +00:00
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ai more logs to track out of synch 2013-05-20 22:54:07 +00:00
facilities - update version to 3.8-dev as svn seems to be no longer compatible with 3.7.x 2013-02-06 23:00:25 +00:00
game attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows? 2013-05-21 00:38:35 +00:00
global code cleanup based on cppcheck results 2013-05-17 05:01:23 +00:00
graphics In graphics option new screenmodes are "tested" now. 2013-05-19 12:30:10 +00:00
gui code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
main code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
menu In graphics option new screenmodes are "tested" now. 2013-05-19 12:30:10 +00:00
network attempt to fix segfaults discovered during testing 2013-05-18 05:57:22 +00:00
sound - trying to fix bug in sound player 2013-02-02 06:29:26 +00:00
type_instances attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows? 2013-05-21 00:38:35 +00:00
types code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
world attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows? 2013-05-21 00:38:35 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00