MegaGlest/source/glest_game
Mark Vejvoda a71f0d0e7c Bugfixes:
- Allow for load screens for networked clients
- Reworked the font loading for win32 so it will respect font names and sizes
- Disabled Alt-Enter for win32
2010-04-08 01:12:55 +00:00
..
ai * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
facilities Changed ver # in preparation for a new release 2010-04-06 20:44:06 +00:00
game Bugfixes: 2010-04-08 01:12:55 +00:00
global fonts can be scaled from options menu and more switches are in glest.ini 2010-04-07 22:20:28 +00:00
graphics fonts can be scaled from options menu and more switches are in glest.ini 2010-04-07 22:20:28 +00:00
gui bugfix for ctrl + # grouping of units in win32 2010-04-06 14:25:00 +00:00
main Bugfixes: 2010-04-08 01:12:55 +00:00
menu fonts can be scaled from options menu and more switches are in glest.ini 2010-04-07 22:20:28 +00:00
network Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature 2010-04-03 05:50:07 +00:00
sound Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer 2010-03-27 20:33:46 +00:00
type_instances * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
types new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
world Bugfix for cheating when the harvest command type has changed to a different command. Got this from Silnarm. 2010-04-06 03:28:20 +00:00