..
mojosetup
- updating version to 3.9.0 for release
2013-11-17 18:27:41 +00:00
.gitignore
transfered .tx and tx-cleanup to data, added license/readme, basic configuration
2013-11-28 07:58:09 +01:00
analyzeWorldSynch.sh
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
data
revert accidently checked in things ....
2011-02-06 01:48:41 +00:00
formatTextFiles.sh
- added game statistics gathering and saving on masterserver.
2013-10-31 00:57:36 +00:00
g3d_viewer
Added for new linux tools
2010-03-13 10:41:40 +00:00
glest.ico
Remove executable bit (svn propdel svn:executable) off files which don't need it
2013-01-02 15:03:44 +00:00
glest.ini
when compressing archives ignore svn files
2013-11-14 17:43:49 +00:00
glestkeys.ini
made performance info viewable by toggle key
2013-11-11 03:34:42 +00:00
make-binary-archive.sh
Ensure gameserver start script is included in binary archives
2013-11-24 15:17:37 +00:00
make-data-archive.sh
Do not use enforce use of extreme (-9e) XZ compression everywhere. Instead use XZ_OPT="$XZ_OPT -9e" environment variable as a prefix when calling XZ commands, or use XZ_DEFAULTS environment variable in shell initialization scripts. See xz(1) for details.
2013-05-26 02:16:01 +00:00
makedata-diff.sh
Do not use enforce use of extreme (-9e) XZ compression everywhere. Instead use XZ_OPT="$XZ_OPT -9e" environment variable as a prefix when calling XZ commands, or use XZ_DEFAULTS environment variable in shell initialization scripts. See xz(1) for details.
2013-05-26 02:16:01 +00:00
makedata-source.sh
Do not use enforce use of extreme (-9e) XZ compression everywhere. Instead use XZ_OPT="$XZ_OPT -9e" environment variable as a prefix when calling XZ commands, or use XZ_DEFAULTS environment variable in shell initialization scripts. See xz(1) for details.
2013-05-26 02:16:01 +00:00
makedata.sh
Do not use enforce use of extreme (-9e) XZ compression everywhere. Instead use XZ_OPT="$XZ_OPT -9e" environment variable as a prefix when calling XZ commands, or use XZ_DEFAULTS environment variable in shell initialization scripts. See xz(1) for details.
2013-05-26 02:16:01 +00:00
makedeps_folder.sh
- remove refs to openssl (we can use gnutls for ssl)
2012-11-15 16:00:38 +00:00
makerelease-embedded.sh
- fixed release build scripts to proper separate embedded source and data
2011-12-20 05:32:18 +00:00
makerelease.sh
- updated to meet debian standards
2012-11-23 06:21:08 +00:00
maps
Moved data into trunk
2010-03-12 15:42:46 +00:00
megaglest_editor.desktop
some cleanup related to bugs filed on sourceforge from the Debian games team.
2013-11-03 04:10:20 +00:00
megaglest_g3dviewer.desktop
some cleanup related to bugs filed on sourceforge from the Debian games team.
2013-11-03 04:10:20 +00:00
megaglest.bmp
- fix corrupted bmp icon
2012-01-06 22:55:52 +00:00
megaglest.desktop
some cleanup related to bugs filed on sourceforge from the Debian games team.
2013-11-03 04:10:20 +00:00
megaglest.png
- added linux desktop file and png icon file for any Nix distro bundlers
2011-04-09 18:59:02 +00:00
megaglest.xpm
- debian related changes
2011-12-15 11:16:14 +00:00
mg_build_breakpad_stacktrace.sh
added scripts to produce google-breakpad symbols and produce a stacktrace from a dmp
2013-05-17 06:40:19 +00:00
mg_build_breakpad_symbols.sh
added scripts to produce google-breakpad symbols and produce a stacktrace from a dmp
2013-05-17 06:40:19 +00:00
mg_callgrind.sh
added profiler script
2013-06-12 06:44:23 +00:00
mg_cppcheck.sh
merged updates
2013-11-30 14:29:02 -08:00
mg_perf.sh
updated with echo comment to indicate how to get perf working in ubuntu
2013-04-29 02:43:11 +00:00
mg_setsvnprops.sh
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
2013-11-13 07:56:19 +00:00
mg_valgrind.sh
updated menus to display translated tech name
2013-06-13 01:37:15 +00:00
mg-version-synch.sh
- updated scripts to make release easier.
2011-12-16 09:04:26 +00:00
mg-version.sh
- updating version to 3.9.0 for release
2013-11-17 18:27:41 +00:00
scenarios
Moved data into trunk
2010-03-12 15:42:46 +00:00
servers.ini
* a few more loading game hints (and fixes)
2012-09-25 22:29:24 +00:00
setupBuildDeps.sh
- mk/linux/setupBuildDeps.sh:
2013-12-08 22:03:34 +01:00
start_megaglest
- remove refs to openssl (we can use gnutls for ssl)
2012-11-15 16:00:38 +00:00
start_megaglest_g3dviewer
- ported bugfixes for 3.6.0.3 release:
2012-01-23 07:22:43 +00:00
start_megaglest_gameserver
Add script to start a headless game server
2013-11-24 15:15:34 +00:00
start_megaglest_mapeditor
- ported bugfixes for 3.6.0.3 release:
2012-01-23 07:22:43 +00:00
symbolstore.py
added scripts to build google breakpad symbol files
2013-02-26 00:04:55 +00:00
techs
Moved data into trunk
2010-03-12 15:42:46 +00:00
tilesets
Moved data into trunk
2010-03-12 15:42:46 +00:00
tutorials
Moved data into trunk
2010-03-12 15:42:46 +00:00