MegaGlest/source/glest_game
Mark Vejvoda a3029e6e25 - updated lua attribute to additionally accept:
<fog-of-war value="explored"/>
2011-03-30 23:48:27 +00:00
..
ai - more code cleanup (removal of dead code that is no longer used) 2011-03-29 16:27:01 +00:00
facilities Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)! 2011-03-26 17:17:34 +00:00
game - now show scenario logo files when user selects a scenario with a loading screen 2011-03-30 22:14:51 +00:00
global - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
graphics minimap transparent again but with border 2011-03-30 23:27:21 +00:00
gui forgot to comment debug ... 2011-03-29 23:19:19 +00:00
main - when loading textures, if compressed texture call fails, try to revert to uncompressed before throwing an error 2011-03-30 19:23:27 +00:00
menu - updated lua attribute to additionally accept: 2011-03-30 23:48:27 +00:00
network - fixes for some threading shutdown bugs 2011-03-28 21:04:47 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - more code cleanup (removal of dead code that is no longer used) 2011-03-29 16:27:01 +00:00
types - fixes for some threading shutdown bugs 2011-03-28 21:04:47 +00:00
world enemy targeting changed a bit again 2011-03-29 22:12:55 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00