MegaGlest/source
2013-04-10 00:15:53 +00:00
..
g3d_viewer - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
glest_game g3d exporter sets fully transparent objects to opacity=1 2013-04-10 00:15:53 +00:00
glest_map_editor - updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script) 2013-01-15 20:13:18 +00:00
masterserver * master server: server list: search engines should not follow/weigh parameterized self references 2013-04-06 17:50:49 +00:00
shared_lib Bug in models or bug in g3dviewer ? Newer models have set opacity of Material set to 0 ( needed to see transparency in blender ) but this full transparency is ( correctly) exported, resulting in not beeing shown in G3d Viewer or when used as unit. Used as tileset Models all was ok. So fixed for the Moment, but not entirely happy with this now. Maybe the blender exporter should set opacity to 1 if its set to 0 instead. 2013-04-08 22:01:38 +00:00
tools g3d exporter sets fully transparent objects to opacity=1 2013-04-10 00:15:53 +00:00