MegaGlest/source/glest_game/types
Mark Vejvoda 366160fee7 - updated error message to be more clear and specify which techtree is involved 2012-07-20 15:31:56 +00:00
..
command_type.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
command_type.h - more pathfinder tweaks to try improve performance 2012-05-09 23:56:14 +00:00
damage_multiplier.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
damage_multiplier.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
element_type.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
element_type.h - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
faction_type.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
faction_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
object_type.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
object_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
resource_type.cpp - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
resource_type.h - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
skill_type.cpp - modders can now override land and air field names using lng specific files for a tileset (follows same principle as techtree lng files). Currently supported translatable strings: 2012-05-11 05:49:47 +00:00
skill_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tech_tree.cpp - updated error message to be more clear and specify which techtree is involved 2012-07-20 15:31:56 +00:00
tech_tree.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tileset_model_type.cpp - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
tileset_model_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit_type.cpp - it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add: 2012-05-03 20:25:35 +00:00
unit_type.h - it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add: 2012-05-03 20:25:35 +00:00
upgrade_type.cpp - translatable techtrees, currently supported resource names, unit names and upgrade names. For each techtree created a lang folder in the techtree main folder. Now create language specific files <techtree>_language.lng as we do for scenarios. In the file add: 2012-05-02 21:00:57 +00:00
upgrade_type.h - translatable techtrees, currently supported resource names, unit names and upgrade names. For each techtree created a lang folder in the techtree main folder. Now create language specific files <techtree>_language.lng as we do for scenarios. In the file add: 2012-05-02 21:00:57 +00:00