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MegaGlest
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a0cfe3fa08
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
a0cfe3fa08
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
..
ai
- bugfixes for when players disconnect, do not switch observers to AI and only show message once.
2011-02-15 03:32:14 +00:00
facilities
- updated version # for next dev cycle
2011-02-03 19:20:26 +00:00
game
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
global
- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
2011-01-26 09:09:59 +00:00
graphics
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
gui
- Titi, fixed the remove object so its done in the Object destructor (using an interface)
2011-02-15 04:34:19 +00:00
main
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
menu
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
network
- attempt to improve network performance (use separate mutexes for read / write operations)
2011-02-15 07:49:40 +00:00
sound
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
type_instances
- Titi, fixed the remove object so its done in the Object destructor (using an interface)
2011-02-15 04:34:19 +00:00
types
- added numerous guards around spawn code because we had a number of crashes from this code somehow tonight
2011-02-11 07:39:58 +00:00
world
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
CMakeLists.txt
- bugfix for static inclusion of libcurl
2011-01-04 02:55:45 +00:00