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chat_manager.cpp
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a little refactoring of function names in language class
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2013-10-29 06:13:38 +00:00 |
chat_manager.h
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- lots of code cleanup from the cppcheck
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2012-09-22 20:13:57 +00:00 |
commander.cpp
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a little refactoring of function names in language class
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2013-10-29 06:13:38 +00:00 |
commander.h
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enforce that no network commands are sent when game is paused for player who is joining except pause / unpause and disconnect
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2013-06-04 04:26:37 +00:00 |
console.cpp
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a little refactoring of function names in language class
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2013-10-29 06:13:38 +00:00 |
console.h
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- minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed
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2012-11-10 19:39:55 +00:00 |
game.cpp
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bugfix to ensure we set headless mode at game start so it can be saved on masterserver
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2013-11-01 05:31:15 +00:00 |
game.h
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- added game statistics gathering and saving on masterserver.
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2013-10-31 00:57:36 +00:00 |
game_camera.cpp
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- fixed mod center image previews in cases where userdata folder was non default
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2013-10-03 05:44:50 +00:00 |
game_camera.h
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A technically more simple way to set the camera mode
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2012-09-27 21:10:28 +00:00 |
game_constants.h
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saved games for rejoining in progress games saves to .zip and sends that to clients.
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2013-05-01 20:56:19 +00:00 |
game_settings.h
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- added game statistics gathering and saving on masterserver.
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2013-10-31 00:57:36 +00:00 |
script_manager.cpp
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a little refactoring of function names in language class
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2013-10-29 06:13:38 +00:00 |
script_manager.h
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added a bunch of new lua methods for Tigers new scenario to montior changes to a unit
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2013-05-28 00:59:44 +00:00 |
stats.cpp
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- added game statistics gathering and saving on masterserver.
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2013-10-31 00:57:36 +00:00 |
stats.h
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- added game statistics gathering and saving on masterserver.
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2013-10-31 00:57:36 +00:00 |