MegaGlest/source/glest_game/game
Mark Vejvoda 9ef8076429 bugfix to ensure we set headless mode at game start so it can be saved on masterserver 2013-11-01 05:31:15 +00:00
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chat_manager.cpp a little refactoring of function names in language class 2013-10-29 06:13:38 +00:00
chat_manager.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
commander.cpp a little refactoring of function names in language class 2013-10-29 06:13:38 +00:00
commander.h enforce that no network commands are sent when game is paused for player who is joining except pause / unpause and disconnect 2013-06-04 04:26:37 +00:00
console.cpp a little refactoring of function names in language class 2013-10-29 06:13:38 +00:00
console.h - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
game.cpp bugfix to ensure we set headless mode at game start so it can be saved on masterserver 2013-11-01 05:31:15 +00:00
game.h - added game statistics gathering and saving on masterserver. 2013-10-31 00:57:36 +00:00
game_camera.cpp - fixed mod center image previews in cases where userdata folder was non default 2013-10-03 05:44:50 +00:00
game_camera.h A technically more simple way to set the camera mode 2012-09-27 21:10:28 +00:00
game_constants.h saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00
game_settings.h - added game statistics gathering and saving on masterserver. 2013-10-31 00:57:36 +00:00
script_manager.cpp a little refactoring of function names in language class 2013-10-29 06:13:38 +00:00
script_manager.h added a bunch of new lua methods for Tigers new scenario to montior changes to a unit 2013-05-28 00:59:44 +00:00
stats.cpp - added game statistics gathering and saving on masterserver. 2013-10-31 00:57:36 +00:00
stats.h - added game statistics gathering and saving on masterserver. 2013-10-31 00:57:36 +00:00