MegaGlest/mk/linux
Mark Vejvoda 9bcd0288f4 - get rid of bin subfolder and place binaries in root folder with startup scripts to avoid trouble finding game data since glest.ini by default looks for data in binary root folder 2011-05-07 10:01:32 +00:00
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mojosetup - get rid of bin subfolder and place binaries in root folder with startup scripts to avoid trouble finding game data since glest.ini by default looks for data in binary root folder 2011-05-07 10:01:32 +00:00
analyzeWorldSynch.sh - some intial changes to support cross-compilation under mingw 2010-12-04 23:19:43 +00:00
configuration.xml - lots of updates including: 2011-05-03 23:34:25 +00:00
configurator Added for new linux tools 2010-03-13 10:41:40 +00:00
data revert accidently checked in things .... 2011-02-06 01:48:41 +00:00
formatTextFiles.sh - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
g3d_viewer Added for new linux tools 2010-03-13 10:41:40 +00:00
glest.ico Added for new linux tools 2010-03-13 10:41:40 +00:00
glest.ini - lots of updates including: 2011-05-03 23:34:25 +00:00
glestkeys.ini - updated default key values to use proper SDL matching names 2011-03-09 06:28:46 +00:00
makedata-diff.sh - small update to data-diff script, not used for 3.5.1 but prep'd for next release (need to update this to remove ugly scripting next release) 2011-05-07 07:36:10 +00:00
makedata.sh - updated data archive build script to use proper penguin pathing 2011-05-07 07:08:49 +00:00
makedeps_folder.sh - renamed megalgest.bin to megaglest and megaglest to start_megaglest 2011-05-05 03:31:18 +00:00
makerelease.sh - updated data script to remove hideous way of building out data package, now just waiting for a good commandline to use xz for compression 2011-05-07 02:02:47 +00:00
maps Moved data into trunk 2010-03-12 15:42:46 +00:00
megaglest.bmp - added bmp for linux icon 2010-06-26 16:22:20 +00:00
megaglest.desktop - fixed desktop file (validator can be run using: desktop-file-validate megaglest.desktop) 2011-05-03 08:09:02 +00:00
megaglest.png - added linux desktop file and png icon file for any Nix distro bundlers 2011-04-09 18:59:02 +00:00
mg-version.sh - updated scripts as well as cmake so that source and data build both together and separate from in an svn tree or the sf tarballs 2011-05-04 21:00:34 +00:00
scenarios Moved data into trunk 2010-03-12 15:42:46 +00:00
setupBuildDeps.sh updates to scripts in preparation for new beta and release 2011-01-22 04:51:24 +00:00
start_megaglest - get rid of bin subfolder and place binaries in root folder with startup scripts to avoid trouble finding game data since glest.ini by default looks for data in binary root folder 2011-05-07 10:01:32 +00:00
start_megaglest_configurator - make scripts executable: svn propset svn:executable 1 start_megaglest_* megaglest 2011-04-11 14:54:19 +00:00
start_megaglest_g3dviewer - make scripts executable: svn propset svn:executable 1 start_megaglest_* megaglest 2011-04-11 14:54:19 +00:00
start_megaglest_mapeditor - make scripts executable: svn propset svn:executable 1 start_megaglest_* megaglest 2011-04-11 14:54:19 +00:00
techs Moved data into trunk 2010-03-12 15:42:46 +00:00
tilesets Moved data into trunk 2010-03-12 15:42:46 +00:00
tutorials Moved data into trunk 2010-03-12 15:42:46 +00:00