MegaGlest/source/glest_game/network
2010-05-13 07:13:53 +00:00
..
client_interface.cpp added better handling of network connections: 2010-05-12 15:25:56 +00:00
client_interface.h more bullet proofing of network activity 2010-05-13 07:13:53 +00:00
connection_slot.cpp Added some threading for URL calls for new masterserver game play 2010-05-13 06:43:56 +00:00
connection_slot.h more bullet proofing of network activity 2010-05-13 07:13:53 +00:00
masterserver_info.h first steps for masterserver join menu 2010-05-09 21:23:13 +00:00
network_interface.cpp more bullet proofing of network activity 2010-05-13 07:13:53 +00:00
network_interface.h more bullet proofing of network activity 2010-05-13 07:13:53 +00:00
network_manager.cpp * added missing #include "leak_dumper.h" to new cpp files 2010-03-27 07:09:34 +00:00
network_message.cpp added better handling of network connections: 2010-05-12 15:25:56 +00:00
network_message.h added better handling of network connections: 2010-05-12 15:25:56 +00:00
network_types.cpp Changed the logging system to be more flexible and to support world synch logging 2010-04-27 03:36:36 +00:00
network_types.h Added queing commands with shift 2010-04-18 07:35:48 +00:00
server_interface.cpp added better handling of network connections: 2010-05-12 15:25:56 +00:00
server_interface.h more bullet proofing of network activity 2010-05-13 07:13:53 +00:00