MegaGlest/source/glest_game/network
Mark Vejvoda d89953ee96 - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
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client_interface.cpp - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
client_interface.h - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
connection_slot.cpp - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
connection_slot.h - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
masterserver_info.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
network_interface.cpp - some debug comments removed 2010-07-09 15:59:49 +00:00
network_interface.h - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
network_manager.cpp - bugfixes for stack overflow issue (static array size too large causing chkstk errors) 2010-08-26 19:01:44 +00:00
network_manager.h - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
network_message.cpp beginning of new resource multiplier. Still work in progress but hopefully ready to test some things. 2010-11-08 23:15:50 +00:00
network_message.h beginning of new resource multiplier. Still work in progress but hopefully ready to test some things. 2010-11-08 23:15:50 +00:00
network_types.cpp - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
network_types.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
server_interface.cpp - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
server_interface.h - bugfixes to master server communication logic when starting a game. Now we only send updates if the game was published, not for every network game. Also we properly delete the game from the masterserver when it has ended. 2010-10-23 22:06:49 +00:00