MegaGlest/source/glest_game/game
Mark Vejvoda 896b1c308c - added a backtrace for gcc compiled binary when we get a runtime error.
- added more out of synch checks and better error handling
2011-01-02 00:39:13 +00:00
..
chat_manager.cpp chat highlighting, and more features related to chat 2011-01-01 20:31:25 +00:00
chat_manager.h chat highlighting, and more features related to chat 2011-01-01 20:31:25 +00:00
commander.cpp - added a backtrace for gcc compiled binary when we get a runtime error. 2011-01-02 00:39:13 +00:00
commander.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
console.cpp too much red in the console ;-) 2011-01-01 22:08:34 +00:00
console.h chat highlighting, and more features related to chat 2011-01-01 20:31:25 +00:00
game.cpp - added a backtrace for gcc compiled binary when we get a runtime error. 2011-01-02 00:39:13 +00:00
game.h you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ; 2010-12-20 20:01:14 +00:00
game_camera.cpp - added some initial work to support FBO (frame buffer objects) 2010-11-01 16:44:05 +00:00
game_camera.h - added ability to turn on photo mode and zoom out while in a non network game (default key is f8) 2010-10-30 03:03:44 +00:00
game_constants.h - bugfix for new CPU multiplier constants for VC++ compiler 2010-12-11 08:00:49 +00:00
game_settings.h - added a new bit style gamesetting flag for future new game settings. 2010-12-19 08:04:25 +00:00
script_manager.cpp - fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings 2010-10-21 01:07:11 +00:00
script_manager.h renamed/fixed lua function enableHunger to enableConsume and disableAI now disables consume too ( to stay somehow compatible with the former behaviour ) 2010-09-08 19:00:22 +00:00
stats.cpp - another attempt to fix ultifd's game end issue 2010-08-06 03:55:17 +00:00
stats.h endgame stats screen shows multiplier now for CPU players 2010-11-11 21:41:13 +00:00