MegaGlest/source/glest_game
Mark Vejvoda 9e55d8e46b - added a small cache to improve pathfinding a bit
- added logic to IGNORE the following characters when doing CRC checks in XML files
 (space,tab,CR,LF)
2010-11-07 01:06:14 +00:00
..
ai - added a small cache to improve pathfinding a bit 2010-11-07 01:06:14 +00:00
facilities - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
game - added stack trace for windows users when exceptions occur (snagged the idea from sauerbraten) 2010-11-05 06:46:30 +00:00
global - added stack trace for windows users when exceptions occur (snagged the idea from sauerbraten) 2010-11-05 06:46:30 +00:00
graphics - fixed font spacing in chat text 2010-11-04 06:27:25 +00:00
gui - bugfix for cancel icon displaying when unit has only the 'stop' command active 2010-10-28 18:31:12 +00:00
main - a little cleanup of windows exception handling code 2010-11-05 09:43:07 +00:00
menu - to make ultifd happy, fixed overlapping labels in lobbies 2010-11-05 23:12:46 +00:00
network - added a guard for proper slot index usage in network code 2010-10-25 20:56:57 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - added some initial work to support FBO (frame buffer objects) 2010-11-01 16:44:05 +00:00
types - numerous bugfixes to building an d repairing units. 2010-10-30 08:54:00 +00:00
world - added a small cache to improve pathfinding a bit 2010-11-07 01:06:14 +00:00
CMakeLists.txt - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00