MegaGlest/source/glest_game/network
Mark Vejvoda 00860813b2 - bugfixes for LAG checking:
- proper disconnect for clients passed MAX lag
  - proper lag packet time initialzation for clients sending LAG update info to the server
2010-06-28 00:21:12 +00:00
..
client_interface.cpp - bugfixes for LAG checking: 2010-06-28 00:21:12 +00:00
client_interface.h - attempt to add a client LAG checker to notify and disconnect clients that fall too far behind. 2010-06-15 05:36:07 +00:00
connection_slot.cpp - Attempt to use libcurl in a thread safe manner 2010-06-23 14:49:20 +00:00
connection_slot.h - removed the rotateunit flag (its now just part of MG) 2010-06-17 00:08:27 +00:00
masterserver_info.h first steps for masterserver join menu 2010-05-09 21:23:13 +00:00
network_interface.cpp - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
network_interface.h added ping times to UI 2010-06-04 19:42:58 +00:00
network_manager.cpp - added many new things and fixed a number of bugs (too tried to mention them all) 2010-06-24 01:23:18 +00:00
network_manager.h - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
network_message.cpp - fixed a network read problem where there is more data needed before reading large command lists can be processed. 2010-06-14 06:38:24 +00:00
network_message.h - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
network_types.cpp - made some stability improvements 2010-05-28 14:59:09 +00:00
network_types.h - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
server_interface.cpp - bugfixes for LAG checking: 2010-06-28 00:21:12 +00:00
server_interface.h - bugfixes for LAG checking: 2010-06-28 00:21:12 +00:00