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MegaGlest
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927a0db45e
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
927a0db45e
try new intro song (edited so timing is better). Also added debug timer on intro screen, add the following to ini: ShowIntroTiming=true
2011-10-22 08:40:31 +00:00
..
ai
- try to avoid a hang when multiple runtime errors occur at the same time.
2011-10-05 21:46:41 +00:00
facilities
- changed contact email address to bug report URL
2011-10-18 01:40:49 +00:00
game
d new way to manage the sound fade for game start/stop via optional ini: GameStartStopFadeSoundMilliseconds=3500
2011-10-21 22:42:59 +00:00
global
- added experimental new intro for Megaglest. Its easy to revert back to original but i think its time we had some new music and intro pics
2011-10-07 17:21:09 +00:00
graphics
3 cycle resource warning instead of percentage warning / sailboat texture fixed in menu
2011-10-18 22:00:59 +00:00
gui
small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI
2011-10-21 16:04:21 +00:00
main
try new intro song (edited so timing is better). Also added debug timer on intro screen, add the following to ini: ShowIntroTiming=true
2011-10-22 08:40:31 +00:00
menu
- fixed bug where we could not pick human player clicking right arrow
2011-10-22 01:02:29 +00:00
network
bugfixes for headless mode (when admin picks things that server doesn't have).. added a 2 second delay timer for sending out changes
2011-10-22 00:19:38 +00:00
sound
now fade out of music when starting game and fade out of music when ending game
2011-10-21 19:52:55 +00:00
type_instances
- bugfix so player who dies and becomes an observer can hear sounds from other players units
2011-10-12 16:03:55 +00:00
types
small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI
2011-10-21 16:04:21 +00:00
world
- bugfix so player who dies and becomes an observer can hear sounds from other players units
2011-10-12 16:03:55 +00:00
CMakeLists.txt
added some new cmake directives to optional turn off subprojects from the build process. The new cmake options include:
2011-10-17 16:59:22 +00:00