..
map.cpp
- initial loading logic for loading of saved games.
2012-03-12 23:08:22 +00:00
map.h
- initial loading logic for loading of saved games.
2012-03-12 23:08:22 +00:00
minimap.cpp
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
minimap.h
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
scenario.cpp
- added new lua function to display playername:
2012-01-05 00:45:17 +00:00
scenario.h
- added new lua function to display playername:
2012-01-05 00:45:17 +00:00
surface_atlas.cpp
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
surface_atlas.h
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
tileset.cpp
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
2012-03-10 03:27:25 +00:00
tileset.h
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
2012-03-10 03:27:25 +00:00
time_flow.cpp
- initial loading logic for loading of saved games.
2012-03-12 23:08:22 +00:00
time_flow.h
- initial loading logic for loading of saved games.
2012-03-12 23:08:22 +00:00
unit_updater.cpp
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
2012-03-10 03:27:25 +00:00
unit_updater.h
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
2012-03-10 03:27:25 +00:00
water_effects.cpp
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
water_effects.h
- fixed Martiño Figueroa's name in all copyrights in source code
2011-12-14 07:40:48 +00:00
world.cpp
- initial loading logic for loading of saved games.
2012-03-12 23:08:22 +00:00
world.h
- initial loading logic for loading of saved games.
2012-03-12 23:08:22 +00:00